Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -28,7 +28,8 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
local idef = itemstack:get_definition()
minetest.sound_play(
"fire_flint_and_steel",
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8},
true
)
local used = false
if pointed_thing.type == "node" then
@ -44,7 +45,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
used = true
end
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=user:get_pos(), gain=0.5})
minetest.sound_play(idef.sound.breaks, {pos=user:get_pos(), gain=0.5}, true)
end
if not minetest.settings:get_bool("creative_mode") and used == true then
itemstack:add_wear(65535/65) -- 65 uses