Use ephemeral sounds
This commit is contained in:
parent
b2c75acd68
commit
c5e4ec5e27
61 changed files with 123 additions and 122 deletions
|
@ -105,7 +105,7 @@ local fish = function(itemstack, player)
|
|||
local idef = itemstack:get_definition()
|
||||
itemstack:add_wear(65535/65) -- 65 uses
|
||||
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5})
|
||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -119,7 +119,7 @@ local fish = function(itemstack, player)
|
|||
local idef = itemstack:get_definition()
|
||||
itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC.
|
||||
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5})
|
||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue