Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -265,7 +265,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
param2 = get_palette_color_from_pos(bottom)
end
-- Success! We can now place the flower
minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1})
minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1}, true)
minetest.set_node(bottom, {name=itemstring, param2=param2})
minetest.set_node(top, {name=itemstring.."_top", param2=param2})
if not minetest.settings:get_bool("creative_mode") then
@ -420,7 +420,7 @@ minetest.register_node("mcl_flowers:waterlily", {
local idef = itemstack:get_definition()
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1})
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
end
if not minetest.settings:get_bool("creative_mode") then