Use ephemeral sounds
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b2c75acd68
commit
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61 changed files with 123 additions and 122 deletions
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@ -108,7 +108,7 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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itemstack:take_item()
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end
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end
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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end
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end
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return itemstack
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@ -188,7 +188,7 @@ minetest.register_craftitem("mcl_potions:potion_water", {
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end
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.settings:get_bool("creative_mode") == true then
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return itemstack
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else
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@ -234,7 +234,7 @@ minetest.register_craftitem("mcl_potions:potion_river_water", {
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end
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.settings:get_bool("creative_mode") == true then
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return itemstack
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else
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