Use ephemeral sounds
This commit is contained in:
parent
b2c75acd68
commit
c5e4ec5e27
61 changed files with 123 additions and 122 deletions
|
@ -391,7 +391,7 @@ minetest.register_node("mcl_signs:wall_sign", {
|
|||
text_entity:set_yaw(sign_info.yaw)
|
||||
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
|
||||
|
||||
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
|
||||
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}, true)
|
||||
|
||||
show_formspec(placer, place_pos)
|
||||
return itemstack
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue