Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -391,7 +391,7 @@ minetest.register_node("mcl_signs:wall_sign", {
text_entity:set_yaw(sign_info.yaw)
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}, true)
show_formspec(placer, place_pos)
return itemstack