Use ephemeral sounds
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61 changed files with 123 additions and 122 deletions
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@ -4,7 +4,7 @@ local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true)
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local function spawn_tnt(pos, entname)
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minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,})
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minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,}, true)
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local tnt = minetest.add_entity(pos, entname)
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tnt:set_armor_groups({immortal=1})
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return tnt
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@ -228,7 +228,7 @@ tnt.boom = function(pos, info)
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if info.is_tnt == nil then
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info.is_tnt = true
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end
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minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,})
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minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,}, true)
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local node = minetest.get_node(pos)
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if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 then
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-- Cancel the Explosion
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