Use ephemeral sounds
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61 changed files with 123 additions and 122 deletions
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@ -217,7 +217,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
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local wear = math.ceil(65535 / uses)
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itemstack:add_wear(wear)
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end
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above})
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
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minetest.swap_node(pointed_thing.under, {name="mcl_core:grass_path"})
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end
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end
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@ -251,7 +251,7 @@ if minetest.get_modpath("mcl_farming") then
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local wear = math.ceil(65535 / uses)
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itemstack:add_wear(wear)
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end
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above})
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minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
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local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
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local param2 = minetest.dir_to_facedir(dir)
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minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
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