Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -217,7 +217,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
local wear = math.ceil(65535 / uses)
itemstack:add_wear(wear)
end
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above})
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
minetest.swap_node(pointed_thing.under, {name="mcl_core:grass_path"})
end
end
@ -251,7 +251,7 @@ if minetest.get_modpath("mcl_farming") then
local wear = math.ceil(65535 / uses)
itemstack:add_wear(wear)
end
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above})
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
local param2 = minetest.dir_to_facedir(dir)
minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})