Use ephemeral sounds

This commit is contained in:
Wuzzy 2020-04-07 00:55:45 +02:00
parent b2c75acd68
commit c5e4ec5e27
61 changed files with 123 additions and 122 deletions

View file

@ -127,7 +127,7 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
itemstack:set_name(itemstring)
if success and idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=under, gain=1})
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
end
return itemstack
end,