Generalize anvil damage
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4 changed files with 22 additions and 5 deletions
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@ -234,7 +234,7 @@ local function damage_anvil(pos)
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end
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local anvildef = {
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groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, anvil=1},
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groups = {pickaxey=1, falling_node=1, falling_node_damage=1, crush_after_fall=1, deco_block=1, anvil=1},
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tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
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paramtype = "light",
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sunlight_propagates = true,
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