version 0.21

This commit is contained in:
davedevils 2015-06-29 19:55:56 +02:00
parent bd1233aaf1
commit c8d70b992c
1717 changed files with 68882 additions and 0 deletions

61
mods/inventory/api.lua Normal file
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inven = {}
function inventory.creative_inv(player)
local name = player:get_player_name()
CREATIVE_FORMSPEC = "invsize[11,9.75;]"..
--"background[-0.25,1;10.5,8;inventory_creative_inventory_bg.png]"..
"button[9.5,0;1.5,1.5;creative_search;Search]"..
"list[detached:"..name.."_armor;armor_head;0.25,1.25;1,1;]"..
"list[detached:"..name.."_armor;armor_torso;0.25,2.5;1,1;]"..
"list[detached:"..name.."_armor;armor_legs;2.75,1.25;1,1;]"..
"list[detached:"..name.."_armor;armor_feet;2.75,2.5;1,1;]"..
"image[1.3,1;1.5,3;player.png]"..
"list[current_player;main;0,4;9,4;9]"..
"list[current_player;main;0,7.75;9,1;]"..
"list[detached:creative_trash;main;9.1,7.75;1,1;]"..
"button[9.15,6;1,1;clear_inventory;Clear]"..
"button[9.5,8.75;1.5,1.5;creative_survival;Survival]"
player:get_inventory():set_width("main", 9)
player:get_inventory():set_size("main", 36)
player:set_inventory_formspec(CREATIVE_FORMSPEC)
end
function inventory.survival_inv(player)
local name = player:get_player_name()
SURVIVAL_FORMSPEC = "invsize[9,9.5;]"..
--"background[-0.4,-0.45;9.8,9.825;inventory_survival_inventory_bg.png]"..
"list[detached:"..name.."_armor;armor_head;0,0;1,1;]"..
"list[detached:"..name.."_armor;armor_torso;0,1;1,1;]"..
"list[detached:"..name.."_armor;armor_legs;0,2;1,1;]"..
"list[detached:"..name.."_armor;armor_feet;0,3;1,1;]"..
"image[1.6,0.25;2,4;player.png]"..
"list[current_player;main;0,4.5;9,4;9]"..
"list[current_player;main;0,8.25;9,1;]"..
"list[current_player;craft;4,1;2,2;]"..
"list[current_player;craftpreview;7,1.5;1,1;]"
player:get_inventory():set_width("craft", 2)
player:get_inventory():set_size("craft", 4)
player:get_inventory():set_width("main", 9)
player:get_inventory():set_size("main", 36)
player:set_inventory_formspec(SURVIVAL_FORMSPEC)
end
CRAFTING_FORMSPEC = "size[9,8.5]"..
"background[-0.4,-0.5;9.78,9.5;inventory_crafting_inventory_bg.png]"..
"list[current_player;main;0,4.32;9,4;9]"..
"list[current_player;main;0,7.6;9,1;]"..
"list[current_player;craft;1.218,0.46;3,3;]"..
"list[current_player;craftpreview;6.44,1.5;1.5,1.5;]"
--
-- Hotbar
--
function inventory.hotbar(player)
local name = player:get_player_name()
if player.hud_set_hotbar_itemcount then
minetest.after(0, player.hud_set_hotbar_itemcount, player, 9)
end
player:hud_set_hotbar_image("inventory_hotbar.png")
player:hud_set_hotbar_selected_image("inventory_hotbar_selected.png")
end

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mods/inventory/config.txt Normal file
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--Configuration file for Inventory
Default_Mode = "Survival"
--Mode players are in when they join for the first time. Possible values: Creative, Survival. CASE SENSITIVE
--IMPORTANT: This formspec must be valid. If you want compatibility with other inventory-changing mods
--or games, you must change the above to the formspec definition for that mod and remove it
--from their mod.
--NOTE: At the moment, the creative formspec cannot be changed, as it is required to use variables inside the mod.
--You can try to change it, but it probably will not work. The same is true for a survival inventory with variables,
--such as inventory_plus. It is still possible to change the SURVIVAL_FORMSPEC variable inside the code to cope
--with this, but it will not be easy.

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default
3d_armor

251
mods/inventory/init.lua Normal file
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local path = minetest.get_modpath(minetest.get_current_modname())
local filepath = minetest.get_worldpath()
local function save_player_data()
local file = io.open(filepath .. "/playerdata.txt", "w")
file:write(minetest.serialize(playerdata))
file:close()
end
function load_player_data()
local file = io.open(filepath .. "/playerdata.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
return table
end
end
return {}
end
inventory = {}
inventory.inventory_size = 0
pagenum = 0
playerdata = load_player_data()
dofile(path.."/config.txt")
dofile(path.."/api.lua")
dofile(path.."/workbench.lua")
minetest.register_on_joinplayer(function(player)
pname = player:get_player_name()
playerdata = load_player_data()
if not playerdata[pname] then
playerdata[pname] = {}
playerdata[pname]['gamemode'] = Default_Mode
save_player_data()
end
if not playerdata[pname]['gamemode'] then
playerdata[pname]['gamemode'] = Default_Mode
save_player_data()
playerdata = load_player_data()
minetest.after(0.3, function() updategamemode(pname, "0") end)
else
minetest.after(0.3, function() updategamemode(pname, "0") end)
end
end)
--Ensure that all mods are loaded before editing inventory.
minetest.after(0.3, function()
local trash = minetest.create_detached_inventory("creative_trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
end,
})
trash:set_size("main", 1)
creative_list = {}
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
table.insert(creative_list, name)
end
end
local inv = minetest.create_detached_inventory("creative", {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return -1
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
end,
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
if stack then
print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
end
end,
})
table.sort(creative_list)
inv:set_size("main", #creative_list)
for _,itemstring in ipairs(creative_list) do
local stack = ItemStack(itemstring)
local stack2 = nil
if stack:get_stack_max() == 1 then
stack2 = ItemStack(stack:get_name())
else
stack2 = ItemStack(stack:get_name().." "..(stack:get_stack_max()))--- for know how many item
end
inv:add_item("main", stack2)
end
inventory.inventory_size = #creative_list
end)
-- Create detached creative inventory after loading all mods
function updategamemode(pname, status)
playerdata = load_player_data()
if not status then
print(pname.." has switched to "..playerdata[pname]['gamemode'].." Mode.")
minetest.chat_send_all(pname.." has switched to "..playerdata[pname]['gamemode'].." Mode.")
end
if playerdata[pname]['gamemode'] == "Creative" then
local player = minetest.env:get_player_by_name(pname)
inventory.set_player_formspec(player, 1, 1)
else
local player = minetest.env:get_player_by_name(pname)
inventory.set_player_formspec(player, 1, 1)
end
end
inventory.set_player_formspec = function(player, start_i, pagenum)
playerdata = load_player_data()
if playerdata[player:get_player_name()]['gamemode'] == "Creative" or creative_type == "default" then
inventory.creative_inv(player)
inventory.hotbar(player)
end
if creative_type == "search" then
pagenum = math.floor(pagenum)
pagemax = math.floor((inventory.inventory_size-1) / (9*3) + 1)
CREATIVE_SEARCH_ITEMS = "invsize[10,7;]"..
"background[-0.22,-0.25;10.8,7.7;creative_inventory_bg.png]"..
"button[8,0;1.5,1;creative_search;Search]"..
"list[current_player;main;0.21,6.05;9,1;]"..
"list[detached:creative;main;0.21,2.78;9,3;"..tostring(start_i).."]"..
"label[7.25,1.7;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
"button[5.5,1.5;1.5,1;creative_prev;<<]"..
"button[8,1.5;1.5,1;creative_next;>>]"..
"button[5.5,0;1.5,1;creative_survival;Survival]"..
"list[detached:creative_trash;main;9.28,6.05;1,1;]"
player:set_inventory_formspec(CREATIVE_SEARCH_ITEMS)
inventory.hotbar(player)
end
if playerdata[player:get_player_name()]['gamemode'] == "Survival" then
inventory.survival_inv(player)
inventory.hotbar(player)
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not playerdata[pname]['gamemode'] == "Creative" then
return
end
-- Figure out current page from formspec
local current_page = 0
local formspec = player:get_inventory_formspec()
local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
start_i = tonumber(start_i) or 0
if fields.clear_inventory then
local inventory = {}
player:get_inventory():set_list("main", inventory)
end
if fields.creative_search then
creative_type = "search"
end
if fields.creative_survival then
creative_type = "default"
inventory.creative_inv(player)
end
if fields.creative_prev then
start_i = start_i - 9*3
end
if fields.creative_next then
start_i = start_i + 9*3
end
if start_i < 0 then
start_i = start_i + 9*3
end
if start_i >= inventory.inventory_size then
start_i = start_i - 9*3
end
if start_i < 0 or start_i >= inventory.inventory_size then
start_i = 0
end
inventory.set_player_formspec(player, start_i, start_i / (9*3) + 1)
end)
if minetest.setting_getbool("creative_mode")==false then
local gm_priv = true
elseif minetest.setting_getbool("creative_mode")==true then
local gm_priv = false
end
minetest.register_chatcommand('gamemode',{
params = "1, c | 0, s",
description = 'Switch your gamemode',
privs = {gamemode = gm_priv},
func = function(name, param)
if param == "1" or param == "c" then
playerdata[name]['gamemode'] = "Creative"
save_player_data()
minetest.chat_send_player(name, 'Your gamemode is now: '..playerdata[name]['gamemode'])
updategamemode(name)
elseif param == "0" or param == "s" then
playerdata[name]['gamemode'] = "Survival"
save_player_data()
minetest.chat_send_player(name, 'Your gamemode is now: '..playerdata[name]['gamemode'])
updategamemode(name)
else
minetest.chat_send_player(name, "Error: That player does not exist!")
return false
end
end
})
--[[minetest.register_on_punchnode(function(pos, node, puncher)
local pos = pos
local pname = puncher:get_player_name()
if playerdata[pname]['gamemode'] == "Creative" then
minetest.after(0.1, function()
minetest.env:remove_node(pos)
end)
end
end)]]
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
local pname = placer:get_player_name()
if playerdata[pname]['gamemode'] == "Creative" then
return true
end
end)
minetest.register_privilege("gamemode", "Permission to use /gamemode.")

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minetest.register_node("inventory:crafting_table", {
description = "Crafting Table",
tiles = {"inventory_crafting_table_top.png", "default_wood.png", "inventory_crafting_table_side.png",
"inventory_crafting_table_side.png", "inventory_crafting_table_front.png", "inventory_crafting_table_front.png"},
paramtype2 = "facedir",
paramtype = "light",
groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack)
clicker:get_inventory():set_width("craft", 3)
clicker:get_inventory():set_size("craft", 9)
clicker:get_inventory():set_width("main", 9)
clicker:get_inventory():set_size("main", 36)
minetest.show_formspec(clicker:get_player_name(), "inventory:craftin_table", CRAFTING_FORMSPEC)
end,
})
minetest.register_craft({
output = "inventory:crafting_table",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
},
})