version 0.21
This commit is contained in:
parent
bd1233aaf1
commit
c8d70b992c
1717 changed files with 68882 additions and 0 deletions
26
mods/stairs/README.txt
Normal file
26
mods/stairs/README.txt
Normal file
|
@ -0,0 +1,26 @@
|
|||
Minetest 0.4 mod: stairs
|
||||
=========================
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
License of media (sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
-----------------------
|
||||
Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
|
1
mods/stairs/depends.txt
Normal file
1
mods/stairs/depends.txt
Normal file
|
@ -0,0 +1 @@
|
|||
default
|
288
mods/stairs/init.lua
Normal file
288
mods/stairs/init.lua
Normal file
|
@ -0,0 +1,288 @@
|
|||
-- Minetest 0.4 mod: stairs
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
stairs = {}
|
||||
|
||||
-- Node will be called stairs:stair_<subname>
|
||||
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
||||
minetest.register_node(":stairs:stair_" .. subname, {
|
||||
description = description,
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
if p0.y-1 == p1.y then
|
||||
local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
|
||||
local ret = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
if ret:is_empty() then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
-- Otherwise place regularly
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
|
||||
drop = "stairs:stair_" .. subname,
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0, 0.5, 0, 0.5},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'stairs:stair_' .. subname .. ' 4',
|
||||
recipe = {
|
||||
{recipeitem, "", ""},
|
||||
{recipeitem, recipeitem, ""},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
-- Flipped recipe for the silly minecrafters
|
||||
minetest.register_craft({
|
||||
output = 'stairs:stair_' .. subname .. ' 4',
|
||||
recipe = {
|
||||
{"", "", recipeitem},
|
||||
{"", recipeitem, recipeitem},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
-- Node will be called stairs:slab_<subname>
|
||||
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
||||
minetest.register_node(":stairs:slab_" .. subname, {
|
||||
description = description,
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- If it's being placed on an another similar one, replace it with
|
||||
-- a full block
|
||||
local slabpos = nil
|
||||
local slabnode = nil
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local n0 = minetest.get_node(p0)
|
||||
if n0.name == "stairs:slab_" .. subname and
|
||||
p0.y+1 == p1.y then
|
||||
slabpos = p0
|
||||
slabnode = n0
|
||||
end
|
||||
if slabpos then
|
||||
-- Remove the slab at slabpos
|
||||
minetest.remove_node(slabpos)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
pointed_thing.above = slabpos
|
||||
fakestack = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if not fakestack or fakestack:is_empty() then
|
||||
itemstack:take_item(1)
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(slabpos, slabnode)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Upside down slabs
|
||||
if p0.y-1 == p1.y then
|
||||
-- Turn into full block if pointing at a existing slab
|
||||
if n0.name == "stairs:slab_" .. subname.."upside_down" then
|
||||
-- Remove the slab at the position of the slab
|
||||
minetest.remove_node(p0)
|
||||
-- Make a fake stack of a single item and try to place it
|
||||
local fakestack = ItemStack(recipeitem)
|
||||
pointed_thing.above = p0
|
||||
fakestack = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
-- If the item was taken from the fake stack, decrement original
|
||||
if not fakestack or fakestack:is_empty() then
|
||||
itemstack:take_item(1)
|
||||
-- Else put old node back
|
||||
else
|
||||
minetest.set_node(p0, n0)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Place upside down slab
|
||||
local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
|
||||
local ret = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
if ret:is_empty() then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
-- If pointing at the side of a upside down slab
|
||||
if n0.name == "stairs:slab_" .. subname.."upside_down" and
|
||||
p0.y+1 ~= p1.y then
|
||||
-- Place upside down slab
|
||||
local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
|
||||
local ret = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
if ret:is_empty() then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
-- Otherwise place regularly
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
|
||||
drop = "stairs:slab_"..subname,
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
stack_max = 64,
|
||||
paramtype2 = "facedir",
|
||||
on_place = minetest.rotate_node,
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'stairs:slab_' .. subname .. ' 6',
|
||||
recipe = {
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
-- Nodes will be called stairs:{stair,slab}_<subname>
|
||||
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
|
||||
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
|
||||
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
|
||||
end
|
||||
|
||||
stairs.register_stair_and_slab("wood", "default:wood",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
{"default_wood.png"},
|
||||
"Wooden Stair",
|
||||
"Wooden Slab",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("junglewood", "default:junglewood",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
{"default_junglewood.png"},
|
||||
"Junglewood Stair",
|
||||
"Junglewood Slab",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("acaciawood", "default:acaciawood",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
{"default_acaciawood.png"},
|
||||
"Acaciawood Stair",
|
||||
"Acaciawood Slab",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("sprucewood", "default:sprucewood",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
{"default_sprucewood.png"},
|
||||
"Sprucewood Stair",
|
||||
"Sprucewood Slab",
|
||||
default.node_sound_wood_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("stone", "default:stone",
|
||||
{cracky=3},
|
||||
{"default_stone.png"},
|
||||
"Stone Stair",
|
||||
"Stone Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("cobble", "default:cobble",
|
||||
{cracky=3},
|
||||
{"default_cobble.png"},
|
||||
"Cobble Stair",
|
||||
"Cobble Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("brick", "default:brick",
|
||||
{cracky=3},
|
||||
{"default_brick.png"},
|
||||
"Brick Stair",
|
||||
"Brick Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("sandstone", "default:sandstone",
|
||||
{crumbly=2,cracky=2},
|
||||
{"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
|
||||
"Sandstone Stair",
|
||||
"Sandstone Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
|
||||
{cracky=3},
|
||||
{"default_stone_brick.png"},
|
||||
"Stone Brick Stair",
|
||||
"Stone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab("quartzblock", "default:quartz_block",
|
||||
{snappy=1,bendy=2,cracky=1,level=2},
|
||||
{"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"},
|
||||
"Quartz stair",
|
||||
"Quartz slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_slab("quartzstair", "default:quartz_pillar",
|
||||
{snappy=1,bendy=2,cracky=1,level=2},
|
||||
{"default_quartz_pillar_top.png", "default_quartz_pillar_top.png", "default_quartz_pillar_side.png"},
|
||||
"Quartz Pillar stair",
|
||||
"Quartz Pillar slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
print('[OK] Stairs loaded')
|
Loading…
Add table
Add a link
Reference in a new issue