version 0.21
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225
mods/torches/init.lua
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225
mods/torches/init.lua
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local VIEW_DISTANCE = 13
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local null = {x=0, y=0, z=0}
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local dirs = {{-1,0,-1},{-1,0,0},{0,0,-1},
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{1,0,1},{1,0,0},{0,0,1},{0,1,0}}
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--fire_particles
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local function add_fire(pos)
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pos.y = pos.y+0.19
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minetest.add_particle(pos, null, null, 1.1,
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1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
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pos.y = pos.y +0.01
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minetest.add_particle(pos, null, null, 0.8,
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1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
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end
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--help functions
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function check_attached_node_fdir(p, n)
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local def = minetest.registered_nodes[n.name]
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local d = {x=0, y=0, z=0}
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if def.paramtype2 == "facedir" then
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if n.param2 == 0 then
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d.z = 1
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elseif n.param2 == 1 then
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d.x = 1
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elseif n.param2 == 2 then
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d.z = -1
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elseif n.param2 == 3 then
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d.x = -1
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end
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end
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local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
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local nn = minetest.env:get_node(p2).name
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local def2 = minetest.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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local function is_wall(wallparam)
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if wallparam == 0 then return false end
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local para2 = 0
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if wallparam == 2 then
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para2 = 1
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elseif wallparam == 3 then
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para2 = 3
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elseif wallparam == 4 then
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para2 = 0
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elseif wallparam == 5 then
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para2 = 2
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end
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return para2
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end
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local function player_near(pos)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, VIEW_DISTANCE)) do
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if object:is_player() then
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return true
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end
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end
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return false
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end
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-- abms for flames
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minetest.register_abm({
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nodenames = {"torches:wand"},
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interval = 1,
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chance = 1,
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action = function(pos)
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if player_near(pos) then
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add_fire(pos)
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end
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end
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})
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minetest.register_abm({
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nodenames = {"torches:floor"},
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interval = 1,
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chance = 1,
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action = function(pos)
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if player_near(pos) then
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add_fire(pos)
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end
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end
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})
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minetest.register_craftitem("torches:torch", {
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description = "Torch",
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inventory_image = "torches_torch.png",
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wield_image = "torches_torch.png",
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stack_max = 64,
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wield_scale = {x=1,y=1,z=1+1/16},
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liquids_pointable = false,
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on_place = function(itemstack, placer, pointed_thing)
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local pn = placer:get_player_name()
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if pointed_thing.type ~= "node"
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or string.find(minetest.env:get_node(pointed_thing.above).name, "group:torch")
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or string.find(minetest.env:get_node(pointed_thing.above).name, "doors:") then
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return itemstack
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end
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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end
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local above = pointed_thing.above
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local under = pointed_thing.under
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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local pos = {x = above.x, y = above.y, z = above.z}
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local u_n = minetest.get_node(under)
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local udef = minetest.registered_nodes[u_n.name]
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if u_n and udef and not udef.walkable then above = under end
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u_n = minetest.get_node(above)
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udef = minetest.registered_nodes[u_n.name]
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if u_n and udef and udef.walkable then return itemstack end
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if wdir == 1 then
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minetest.env:add_node(above, {name = "torches:floor"})
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if minetest.env:get_node(under).name:find("wallet:wall") == 1 then
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update_wall_global(pos)
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end
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else
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minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)})
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end
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if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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})
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minetest.register_node("torches:floor", {
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inventory_image = "default_torch.png",
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wield_image = "torches_torch.png",
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wield_scale = {x=1,y=1,z=1+2/16},
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drawtype = "nodebox",
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tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_torch.png",
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"torches_torch.png^[transformfx", "torches_torch.png", "torches_torch.png"},
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paramtype = "light",
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paramtype2 = "none",
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sunlight_propagates = true,
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drop = "default:torch",
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walkable = false,
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light_source = 13,
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groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1},
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legacy_wallmounted = true,
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node_box = {
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type = "fixed",
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fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
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},
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--after_dig_node = function(pos, oldnode, oldmetadata, digger)
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-- if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
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--end,
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update = function(pos,node, pos2)
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if pos2.y < pos.y then
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minetest.dig_node(pos)
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end
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end,
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})
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local wall_ndbx = {
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{-1/16,-6/16, 6/16, 1/16, -5/16, 0.5},
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{-1/16,-5/16, 5/16, 1/16, -4/16, 7/16},
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{-1/16,-4/16, 4/16, 1/16, -3/16, 6/16},
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{-1/16,-3/16, 3/16, 1/16, -2/16, 5/16},
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{-1/16,-2/16, 2/16, 1/16, -1/16, 4/16},
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{-1/16,-1/16, 1/16, 1/16, 0, 3/16},
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{-1/16,0, 1/16, 1/16, 1/16, 2/16},
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{-1/16, 0, -1/16, 1/16, 2/16, 1/16},
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}
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minetest.register_node("torches:wand", {
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inventory_image = "default_torch.png",
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wield_image = "torches_torch.png",
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wield_scale = {x=1,y=1,z=1+1/16},
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drawtype = "nodebox",
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tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_side.png",
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"torches_side.png^[transformfx", "default_wood.png", "torches_torch.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 13,
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groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1},
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legacy_wallmounted = true,
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drop = "default:torch",
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node_box = {
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type = "fixed",
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fixed = wall_ndbx
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/16, -6/16, 7/16, 1/16, 2/16, 2/16},
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},
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update = function(pos,node)
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if not check_attached_node_fdir(pos, node) then
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minetest.add_item(pos, {name="torches:torch"})
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end
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end,
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})
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if minetest.find_node_near(pos, 1, {"group:torch"}) == nil then return end
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for i=1,#dirs do
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local v = dirs[i]
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local p = {x=pos.x+v[1],y=pos.y+v[2],z=pos.z+v[3]}
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local n = minetest.get_node_or_nil(p)
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if n and n.name then
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local def = minetest.registered_nodes[n.name]
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if def and def.update then
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def.update(p, n, pos)
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end
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end
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end
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end)
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