Fix TNT ignition
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parent
674a989061
commit
cc119a717c
3 changed files with 22 additions and 22 deletions
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@ -195,10 +195,10 @@ function get_nodedef_field(nodename, fieldname)
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end
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function set_fire(pointed_thing)
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local n = minetest.get_node(pointed_thing.above)
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if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
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minetest.add_node(pointed_thing.above, {name="fire:basic_flame"})
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end
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local n = minetest.get_node(pointed_thing.above)
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if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
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minetest.add_node(pointed_thing.above, {name="fire:basic_flame"})
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end
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end
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--
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@ -289,9 +289,13 @@ minetest.register_tool("default:flint_and_steel", {
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},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if minetest.get_node(pointed_thing.under).name == "tnt:tnt" then
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tnt.ignite(pointed_thing.under)
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else
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set_fire(pointed_thing)
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itemstack:add_wear(66000/65) -- 65 uses
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return itemstack
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itemstack:add_wear(66000/65) -- 65 uses
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return itemstack
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end
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end
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end,
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})
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