Add back the explosion death msg
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7fa8828bd5
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4 changed files with 17 additions and 5 deletions
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@ -174,13 +174,16 @@ minetest.register_on_dieplayer(function(player, reason)
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-- Punches
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local hitter = reason.object
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local hittername, hittertype, hittersubtype, shooter
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-- Custom message
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if last_damages[name] then
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msg = last_damages[name].message
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-- Unknown hitter
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if hitter == nil then
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elseif hitter == nil then
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msg = dmsg("murder_any", name)
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-- Player
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elseif hitter:is_player() then
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hittername = hitter:get_player_name()
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if hittername ~= nil then
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if hittername ~= nil and hittername ~= name then
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msg = dmsg("murder", name, hittername)
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else
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msg = dmsg("murder_any", name)
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@ -263,8 +266,8 @@ local start_damage_reset_countdown = function (player, sequence_number)
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end, player:get_player_name(), sequence_number)
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end
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-- Send a custom death mesage when damaging a player via set_hp.
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-- To be called directly BEFORE damaging a player via set_hp.
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-- Send a custom death mesage when damaging a player via set_hp or punch.
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-- To be called directly BEFORE damaging a player via set_hp or punch.
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-- The next time the player dies due to a set_hp, the message will be shown.
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-- The player must die via set_hp within 0.1 seconds, otherwise the message will be discarded.
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function mcl_death_messages.player_damage(player, message)
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