Cocoas now use attached_node_facedir

This fixes some annoying bugs when removing jungle trees nearby
This commit is contained in:
Wuzzy 2018-01-08 20:19:33 +01:00
parent 33386b19ca
commit d4d03526db
2 changed files with 4 additions and 35 deletions

View file

@ -68,12 +68,7 @@ end
-- Cocoa definition
-- 1st stage
--[[ TODO (code quality): Turn the cocoa nodes into attached nodes and make use of wallmounted. This is much better
than the current ugly hacky check after digging a jungle tree (in mcl_core).
Problem: If we want to use wallmounted, we MUST use a mesh, since wallmounted does not support
nodeboxes with multiple boxes. :-(
Using meshes will also clean up the texture mess.
]]
--[[ TODO: Use a mesh for cocoas for perfect texture compability. ]]
local crop_def = {
description = "Premature Cocoa",
_doc_items_create_entry = true,
@ -110,7 +105,7 @@ local crop_def = {
},
},
groups = {
handy=1,axey=1, cocoa=1, not_in_creative_inventory=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1
handy=1,axey=1, cocoa=1, not_in_creative_inventory=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1,
},
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 15,