diff --git a/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua b/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua
index e2eb2b99..d1be059f 100644
--- a/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua
+++ b/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua
@@ -85,7 +85,7 @@ local dispenserdef = {
 				if iname == "mcl_throwing:arrow" then
 					-- Shoot arrow
 					local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
-					local yaw = math.atan2(dropdir.z, dropdir.x) + math.pi/2
+					local yaw = math.atan2(dropdir.z, dropdir.x) - math.pi/2
 					mcl_throwing.shoot_arrow(iname, shootpos, dropdir, yaw, nil)
 
 					stack:take_item()
diff --git a/mods/ITEMS/mcl_throwing/init.lua b/mods/ITEMS/mcl_throwing/init.lua
index ef1c2c43..f06289fa 100644
--- a/mods/ITEMS/mcl_throwing/init.lua
+++ b/mods/ITEMS/mcl_throwing/init.lua
@@ -13,7 +13,7 @@ mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter)
 	local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
 	obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
 	obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
-	obj:setyaw(yaw+math.pi/2)
+	obj:setyaw(yaw-math.pi/2)
 	minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos})
 	if shooter ~= nil then
 		if obj:get_luaentity().player == "" then