Rename beds mod to mcl_beds
26
mods/ITEMS/mcl_beds/README.txt
Normal file
|
@ -0,0 +1,26 @@
|
|||
Minetest Game mod: beds
|
||||
=======================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
BlockMen (CC BY-SA 3.0)
|
||||
|
||||
This mod adds a bed to Minetest which allows to skip the night.
|
||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
than 50% of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||
it) your respawn point is set to the beds location and you will respawn there after
|
||||
death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||
minetest.conf.
|
||||
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||
minetest.conf or by using the /set command in-game.
|
190
mods/ITEMS/mcl_beds/api.lua
Normal file
|
@ -0,0 +1,190 @@
|
|||
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local node = minetest.get_node(pos)
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
end
|
||||
|
||||
local beddesc = "Beds allow you to sleep at night and waste some time. Survival in this world does not demand sleep, but sleeping might have some other uses. "
|
||||
local beduse = "Right-click on the bed to try to sleep in it. This only works when the sun sets or at night."
|
||||
if minetest.setting_getbool("enable_bed_respawn") == false then
|
||||
beddesc = beddesc .. "In local folklore, legends are told of other worlds where setting the start point for your next would be possible. But this world is not one of them. "
|
||||
else
|
||||
beddesc = beddesc .. "By sleeping in a bed, you set the starting point for your next life. "
|
||||
end
|
||||
if minetest.setting_getbool("enable_bed_night_skip") == false then
|
||||
beddesc = beddesc .. "In this strange world, the time will not pass faster for you when you sleep."
|
||||
else
|
||||
beddesc = beddesc .. "Going into bed seems to make time pass faster: The night will be skipped when you go sleep and you're alone in this world. If you're not alone, the night is skipped when all players in this world went to sleep."
|
||||
end
|
||||
|
||||
function mcl_beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
description = def.description,
|
||||
_doc_items_longdesc = def._doc_items_longdesc or beddesc,
|
||||
_doc_items_usagehelp = def._doc_items_usagehelp or beduse,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.bottom,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, fall_damage_add_percent=-50},
|
||||
_mcl_hardness = 0.2,
|
||||
_mcl_blast_resistance = 1,
|
||||
sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.bottom,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox.bottom,
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local pos
|
||||
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
|
||||
pos = under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(pos, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||
|
||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||
if not botdef or not botdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 1)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
mcl_beds.on_rightclick(pos, clicker)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.top,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, fall_damage_add_percent=-50},
|
||||
_mcl_hardness = 0.2,
|
||||
_mcl_blast_resistance = 1,
|
||||
sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
|
||||
drop = name .. "_bottom",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox.top,
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
50
mods/ITEMS/mcl_beds/beds.lua
Normal file
|
@ -0,0 +1,50 @@
|
|||
-- 3D bed
|
||||
|
||||
local nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -5/16, -0.5, 0.5, 0.06, 0.5},
|
||||
{-0.5, -0.5, -0.5, -5/16, -5/16, -5/16},
|
||||
{0.5, -0.5, -0.5, 5/16, -5/16, -5/16},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -5/16, -0.5, 0.5, 0.06, 0.5},
|
||||
{-0.5, -0.5, 0.5, -5/16, -5/16, 5/16},
|
||||
{0.5, -0.5, 0.5, 5/16, -5/16, 5/16},
|
||||
},
|
||||
}
|
||||
|
||||
mcl_beds.register_bed("mcl_beds:bed_red", {
|
||||
description = "Bed",
|
||||
inventory_image = "mcl_beds_bed_red.png",
|
||||
wield_image = "mcl_beds_bed_red.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"mcl_beds_bed_top_bottom_red.png",
|
||||
"mcl_beds_bed_bottom_bottom.png",
|
||||
"mcl_beds_bed_side_bottom_r_red.png",
|
||||
"mcl_beds_bed_side_bottom_r_red.png^[transformfx",
|
||||
"mcl_beds_bed_side_top_red.png",
|
||||
"mcl_beds_bed_side_bottom_red.png"
|
||||
},
|
||||
top = {
|
||||
"mcl_beds_bed_top_top_red.png",
|
||||
"mcl_beds_bed_bottom_top.png",
|
||||
"mcl_beds_bed_side_top_r_red.png",
|
||||
"mcl_beds_bed_side_top_r_red.png^[transformfx",
|
||||
"mcl_beds_bed_side_top_red.png",
|
||||
"mcl_beds_bed_side_bottom_red.png"
|
||||
}
|
||||
},
|
||||
nodebox = nodebox,
|
||||
selectionbox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
recipe = {
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_alias("beds:bed_bottom", "mcl_beds:bed_red_bottom")
|
||||
minetest.register_alias("beds:bed_top", "mcl_beds:bed_red_top")
|
3
mods/ITEMS/mcl_beds/depends.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
mcl_core
|
||||
mcl_sounds
|
||||
mcl_wool
|
221
mods/ITEMS/mcl_beds/functions.lua
Normal file
|
@ -0,0 +1,221 @@
|
|||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return pi / 2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -pi / 2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return pi, n.param2
|
||||
else
|
||||
return 0, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
return enable_night_skip
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = mcl_beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = mcl_beds.pos[name] or nil
|
||||
if mcl_beds.player[name] ~= nil then
|
||||
mcl_beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
mcl_player.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
mcl_player.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
mcl_beds.player[name] = 1
|
||||
mcl_beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
mcl_player.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
mcl_player.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n
|
||||
local all_in_bed = ges == player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = mcl_beds.formspec .. "label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = mcl_beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
if all_in_bed and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(mcl_beds.player) do
|
||||
minetest.show_formspec(name, "mcl_beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Public functions
|
||||
|
||||
function mcl_beds.kick_players()
|
||||
for name, _ in pairs(mcl_beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_beds.skip_night()
|
||||
minetest.set_timeofday(0.25) -- tod = 6000
|
||||
end
|
||||
|
||||
function mcl_beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday() * 24000
|
||||
|
||||
-- Values taken from Minecraft Wiki with offset of +6000
|
||||
if tod < 18541 and tod > 5458 then
|
||||
if mcl_beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not mcl_beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
mcl_beds.set_spawns() -- save respawn positions when entering bed
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
mcl_beds.skip_night()
|
||||
mcl_beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = mcl_beds.spawn[name]
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
mcl_beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
mcl_beds.skip_night()
|
||||
mcl_beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "mcl_beds_form" then
|
||||
return
|
||||
end
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
mcl_beds.skip_night()
|
||||
mcl_beds.kick_players()
|
||||
end
|
||||
end
|
||||
end)
|
17
mods/ITEMS/mcl_beds/init.lua
Normal file
|
@ -0,0 +1,17 @@
|
|||
mcl_beds = {}
|
||||
mcl_beds.player = {}
|
||||
mcl_beds.pos = {}
|
||||
mcl_beds.spawn = {}
|
||||
|
||||
mcl_beds.formspec = "size[8,15;true]" ..
|
||||
"bgcolor[#080808BB; true]" ..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("mcl_beds")
|
||||
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
60
mods/ITEMS/mcl_beds/license.txt
Normal file
|
@ -0,0 +1,60 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
1
mods/ITEMS/mcl_beds/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = mcl_beds
|
63
mods/ITEMS/mcl_beds/spawns.lua
Normal file
|
@ -0,0 +1,63 @@
|
|||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function mcl_beds.save_spawns()
|
||||
if not mcl_beds.spawn then
|
||||
return
|
||||
end
|
||||
local data = {}
|
||||
local output = io.open(org_file, "w")
|
||||
for k, v in pairs(mcl_beds.spawn) do
|
||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||
end
|
||||
output:write(table.concat(data))
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function mcl_beds.read_spawns()
|
||||
local spawns = mcl_beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
mcl_beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
mcl_beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
end
|
||||
end
|
||||
|
||||
mcl_beds.read_spawns()
|
||||
|
||||
function mcl_beds.set_spawns()
|
||||
for name,_ in pairs(mcl_beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
mcl_beds.spawn[name] = p
|
||||
end
|
||||
end
|
||||
mcl_beds.save_spawns()
|
||||
end
|
BIN
mods/ITEMS/mcl_beds/textures/mcl_beds_bed_bottom_bottom.png
Normal file
After Width: | Height: | Size: 913 B |
BIN
mods/ITEMS/mcl_beds/textures/mcl_beds_bed_bottom_top.png
Normal file
After Width: | Height: | Size: 886 B |
BIN
mods/ITEMS/mcl_beds/textures/mcl_beds_bed_red.png
Normal file
After Width: | Height: | Size: 301 B |
BIN
mods/ITEMS/mcl_beds/textures/mcl_beds_bed_side_bottom_r_red.png
Normal file
After Width: | Height: | Size: 624 B |
BIN
mods/ITEMS/mcl_beds/textures/mcl_beds_bed_side_bottom_red.png
Normal file
After Width: | Height: | Size: 661 B |
BIN
mods/ITEMS/mcl_beds/textures/mcl_beds_bed_side_top_r_red.png
Normal file
After Width: | Height: | Size: 707 B |
BIN
mods/ITEMS/mcl_beds/textures/mcl_beds_bed_side_top_red.png
Normal file
After Width: | Height: | Size: 807 B |
BIN
mods/ITEMS/mcl_beds/textures/mcl_beds_bed_top_bottom_red.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/ITEMS/mcl_beds/textures/mcl_beds_bed_top_top_red.png
Normal file
After Width: | Height: | Size: 1.3 KiB |