Make dmg particles proportional to dmg

This commit is contained in:
Wuzzy 2019-10-03 11:53:26 +02:00
parent 5bd19c03f6
commit d9424ad82e
19 changed files with 45 additions and 44 deletions

View file

@ -123,8 +123,6 @@ functions needed for the mob to work properly which contains the following:
e.g. {"player", "mobs_animal:chicken"}.
'runaway_from' contains a table with mob names to run away from, add
"player" to list to runaway from player also.
'blood_amount' contains the number of blood droplets to appear when
mob is hit.
'blood_texture' has the texture name to use for droplets e.g.
"mobs_blood.png", or table {"blood1.png", "blood2.png"}
'pathfinding' set to 1 for mobs to use pathfinder feature to locate