Make dmg particles proportional to dmg
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19 changed files with 45 additions and 44 deletions
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@ -123,8 +123,6 @@ functions needed for the mob to work properly which contains the following:
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e.g. {"player", "mobs_animal:chicken"}.
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'runaway_from' contains a table with mob names to run away from, add
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"player" to list to runaway from player also.
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'blood_amount' contains the number of blood droplets to appear when
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mob is hit.
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'blood_texture' has the texture name to use for droplets e.g.
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"mobs_blood.png", or table {"blood1.png", "blood2.png"}
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'pathfinding' set to 1 for mobs to use pathfinder feature to locate
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