Make dmg particles proportional to dmg
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19 changed files with 45 additions and 44 deletions
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@ -336,7 +336,6 @@ skeleton_horse.sounds = {
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damage = "mobs_mc_skeleton_hurt",
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distance = 16,
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}
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skeleton_horse.blood_amount = 0
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mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
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-- Zombie horse
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