Add fire metadata to many nodes (unused for now)

This commit is contained in:
Wuzzy 2020-04-18 23:24:42 +02:00
parent 6a77a54034
commit e268370452
24 changed files with 51 additions and 42 deletions

View file

@ -134,7 +134,7 @@ minetest.register_node("mcl_chests:"..basename, {
paramtype2 = "facedir",
stack_max = 64,
drop = drop,
groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1},
groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos)
@ -246,7 +246,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
tiles = tiles_table.left,
paramtype = "light",
paramtype2 = "facedir",
groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1},
groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1},
drop = drop,
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -381,7 +381,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
tiles = tiles_table.right,
paramtype = "light",
paramtype2 = "facedir",
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1},
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1},
drop = drop,
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),