Use new Minetest settings API syntax for most mods

This commit is contained in:
Wuzzy 2017-08-09 16:17:00 +02:00
parent 6fa426741e
commit e5a34367c9
41 changed files with 86 additions and 86 deletions

View file

@ -129,7 +129,7 @@ function boat.on_punch(self, puncher)
if not self._driver then
self._removed = true
-- Drop boat as item on the ground after punching
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
minetest.add_item(self.object:getpos(), self._itemstring)
end
self.object:remove()
@ -302,7 +302,7 @@ for b=1, #boat_ids do
local boat = minetest.add_entity(pointed_thing.under, "mcl_boats:boat")
boat:get_luaentity()._itemstring = itemstring
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack