Use new Minetest settings API syntax for most mods
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41 changed files with 86 additions and 86 deletions
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@ -12,7 +12,7 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
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item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
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local get_gravity = function()
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return tonumber(minetest.setting_get("movement_gravity")) or 9.81
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return tonumber(minetest.settings:get("movement_gravity")) or 9.81
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end
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local check_pickup_achievements = function(object, player)
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@ -54,7 +54,7 @@ end
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local pos = player:getpos()
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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@ -203,8 +203,8 @@ local check_can_drop = function(node_name, tool_capabilities)
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end
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function minetest.handle_node_drops(pos, drops, digger)
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local doTileDrops = minetest.setting_getbool("mcl_doTileDrops") or true
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if minetest.setting_getbool("creative_mode") or doTileDrops == false then
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local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops") or true
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if minetest.settings:get_bool("creative_mode") or doTileDrops == false then
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return
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end
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@ -658,6 +658,6 @@ core.register_entity(":__builtin:item", {
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-- Note: on_punch intentionally left out. The player should *not* be able to collect items by punching
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})
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if minetest.setting_get("log_mods") then
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "mcl_item_entity loaded")
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end
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