Use new Minetest settings API syntax for most mods

This commit is contained in:
Wuzzy 2017-08-09 16:17:00 +02:00
parent 6fa426741e
commit e5a34367c9
41 changed files with 86 additions and 86 deletions

View file

@ -118,12 +118,12 @@ local dispenserdef = {
-- Ignite air or fire
if dropnode.name == "air" then
minetest.add_node(droppos, {name="mcl_fire:fire"})
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
stack:add_wear(65535/65) -- 65 uses
end
elseif dropnode.name == "mcl_tnt:tnt" then
tnt.ignite(droppos)
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
stack:add_wear(65535/65) -- 65 uses
end
end

View file

@ -103,7 +103,7 @@ end
local on_rightclick = function(pos, node, player, itemstack, pointed_thing)
-- Only allow access in Creative Mode
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
return
end
@ -179,7 +179,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if index ~= nil and x ~= nil and y ~= nil and z ~= nil then
local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
local meta = minetest.get_meta(pos)
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
minetest.chat_send_player(player:get_player_name(), "Editing the command block has failed! You can only change the command block in Creative Mode!")
return
end