Use new Minetest settings API syntax for most mods

This commit is contained in:
Wuzzy 2017-08-09 16:17:00 +02:00
parent 6fa426741e
commit e5a34367c9
41 changed files with 86 additions and 86 deletions

View file

@ -219,7 +219,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
minetest.sound_play(minetest.registered_nodes["mcl_flowers:"..name].sounds.place, {pos = bottom, gain=1})
minetest.set_node(bottom, {name="mcl_flowers:"..name})
minetest.set_node(top, {name="mcl_flowers:"..name.."_top"})
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
end
@ -359,7 +359,7 @@ minetest.register_node("mcl_flowers:waterlily", {
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
else