Use new Minetest settings API syntax for most mods
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41 changed files with 86 additions and 86 deletions
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@ -350,7 +350,7 @@ minetest.register_node("mcl_signs:wall_sign", {
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text_entity:setyaw(sign_info.yaw)
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text_entity:get_luaentity()._signnodename = nodeitem:get_name()
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
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@ -476,6 +476,6 @@ minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
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minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
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if minetest.setting_get("log_mods") then
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "[mcl_signs] loaded")
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end
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