Use new Minetest settings API syntax for most mods

This commit is contained in:
Wuzzy 2017-08-09 16:17:00 +02:00
parent 6fa426741e
commit e5a34367c9
41 changed files with 86 additions and 86 deletions

View file

@ -350,7 +350,7 @@ minetest.register_node("mcl_signs:wall_sign", {
text_entity:setyaw(sign_info.yaw)
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
@ -476,6 +476,6 @@ minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
if minetest.setting_get("log_mods") then
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "[mcl_signs] loaded")
end