Replace getpos() with get_pos()

This commit is contained in:
Wuzzy 2019-02-01 06:33:07 +01:00
parent 1f1361d179
commit e789801662
58 changed files with 105 additions and 105 deletions

View file

@ -41,7 +41,7 @@ local function resolve_commands(commands, pos)
local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
local distance = vector.distance(pos, player:get_pos())
if distance < min_distance then
min_distance = distance
nearest = player:get_player_name()

View file

@ -304,7 +304,7 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon.is_mvps_unmov(entity.name) then
local np = vector.add(obj:getpos(), dir)
local np = vector.add(obj:get_pos(), dir)
--move only if destination is not solid
local nn = minetest.get_node(np)

View file

@ -56,7 +56,7 @@ local function pp_on_timer(pos, elapsed)
end
elseif node.name == basename .. "_off" then
for k, obj in pairs(objs) do
local objpos = obj:getpos()
local objpos = obj:get_pos()
if obj_does_activate(obj, activated_by) then
if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.set_node(pos, {name = basename .. "_on"})