Replace getpos() with get_pos()

This commit is contained in:
Wuzzy 2019-02-01 06:33:07 +01:00
parent 1f1361d179
commit e789801662
58 changed files with 105 additions and 105 deletions

View file

@ -245,7 +245,7 @@ armor.get_valid_player = function(self, player, msg)
minetest.log("error", "3d_armor: Player name is nil "..msg)
return
end
local pos = player:getpos()
local pos = player:get_pos()
local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not pos then
@ -539,7 +539,7 @@ minetest.register_globalstep(function(dtime)
end
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:getpos()
local pos = player:get_pos()
local hp = player:get_hp()
-- water breathing
if name and armor.def[name].water > 0 then

View file

@ -219,7 +219,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
pos = nil,
timer = 0,
on_activate = function(self)
local pos = self.object:getpos()
local pos = self.object:get_pos()
self.object:set_armor_groups({immortal=1})
if pos then
self.pos = vector.round(pos)
@ -233,7 +233,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
self.timer = self.timer + dtime
if self.timer > 1 then
self.timer = 0
local pos = self.object:getpos()
local pos = self.object:get_pos()
if pos then
if vector.equals(vector.round(pos), self.pos) then
return