Replace getpos() with get_pos()

This commit is contained in:
Wuzzy 2019-02-01 06:33:07 +01:00
parent 1f1361d179
commit e789801662
58 changed files with 105 additions and 105 deletions

View file

@ -141,7 +141,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
local name = user:get_player_name()
local hp = user:get_hp()
local pos = user:getpos()
local pos = user:get_pos()
-- player height
pos.y = pos.y + 1.5
local foodtype = minetest.get_item_group(itemname, "food")

View file

@ -57,7 +57,7 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name()
-- where am I?
local pos = player:getpos()
local pos = player:get_pos()
-- what is around me?
local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos)

View file

@ -18,7 +18,7 @@ minetest.register_globalstep(function(dtime)
end
if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
local pos = player:getpos()
local pos = player:get_pos()
local node_stand = mcl_playerinfo[name].node_stand
local node_stand_below = mcl_playerinfo[name].node_stand_below
@ -76,7 +76,7 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name()
-- where am I?
local pos = player:getpos()
local pos = player:get_pos()
-- what is around me?
local node_stand = mcl_playerinfo[name].node_stand
@ -183,7 +183,7 @@ minetest.register_globalstep(function(dtime)
-- Show positions of barriers when player is wielding a barrier
local wi = player:get_wielded_item():get_name()
if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" then
local pos = vector.round(player:getpos())
local pos = vector.round(player:get_pos())
local r = 8
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})

View file

@ -31,7 +31,7 @@ minetest.register_on_joinplayer(function(player)
sprinting = false,
timeOut = 0,
shouldSprint = false,
lastPos = player:getpos(),
lastPos = player:get_pos(),
sprintDistance = 0,
}
end)
@ -69,7 +69,7 @@ minetest.register_globalstep(function(dtime)
players[playerName]["shouldSprint"] = false
end
local playerPos = player:getpos()
local playerPos = player:get_pos()
--If the player is sprinting, create particles behind and cause exhaustion
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then