Merge remote-tracking branch 'upstream/master' into forkhausen
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commit
f1f1e29d71
107 changed files with 3049 additions and 130 deletions
4
mods/ENVIRONMENT/lightning/locale/lightning.fr.tr
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mods/ENVIRONMENT/lightning/locale/lightning.fr.tr
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@ -0,0 +1,4 @@
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# textdomain: lightning
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@1 was struck by lightning.=@1 a été frappé par la foudre.
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Let lightning strike at the specified position or yourself=Laissez la foudre frapper à la position spécifiée ou sur vous-même
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No position specified and unknown player=Aucune position spécifiée et joueur inconnu
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@ -0,0 +1,3 @@
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# textdomain: mcl_void_damage
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The void is off-limits to you!=Le vide vous est interdit!
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@1 fell into the endless void.=@1 est tombé dans le vide sans fin.
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8
mods/ENVIRONMENT/mcl_weather/locale/mcl_weather.fr.tr
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mods/ENVIRONMENT/mcl_weather/locale/mcl_weather.fr.tr
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# textdomain: mcl_weather
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Gives ability to control weather=Donne la capacité de contrôler la météo
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Changes the weather to the specified parameter.=Modifie la météo au paramètre spécifié.
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Error: No weather specified.=Erreur: Aucune météo spécifiée.
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Error: Invalid parameters.=Erreur: Paramètres non valides.
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Error: Duration can't be less than 1 second.=Erreur: La durée ne peut pas être inférieure à 1 seconde.
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Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Erreur: Météo non valide spécifiée. Utilisez "clear" (clair), "rain" (pluie), "snow" (neige) ou "thunder" (tonnerre).
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Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Bascule entre temps clair et temps avec chute (au hasard entre pluie, orage ou neige)
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@ -204,10 +204,22 @@ if mcl_weather.allow_abm then
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interval = 2.0,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Fire is extinguished if in rain or one of 4 neighbors is in rain
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if mcl_weather.rain.raining and mcl_weather.rain.extinguish_fire then
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if mcl_weather.is_outdoor(pos) then
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minetest.remove_node(pos)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true)
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local around = {
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{ x = 0, y = 0, z = 0 },
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{ x = -1, y = 0, z = 0 },
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = 1 },
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}
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for a=1, #around do
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local apos = vector.add(pos, around[a])
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if mcl_weather.is_outdoor(apos) then
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minetest.remove_node(pos)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true)
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return
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end
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end
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end
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end,
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