Add z_index to HUD elements

This commit is contained in:
Wuzzy 2020-04-07 13:03:10 +02:00
parent 17f611567c
commit f27615d77e
5 changed files with 15 additions and 3 deletions

View file

@ -297,7 +297,8 @@ function awards.unlock(name, award)
text = background,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
alignment = {x = 0, y = -1},
z_index = 11,
})
local hud_announce
if awdef.secret == true then
@ -313,7 +314,8 @@ function awards.unlock(name, award)
text = hud_announce,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
alignment = {x = 0, y = -1},
z_index = 12,
})
local three = player:hud_add({
hud_elem_type = "text",
@ -323,7 +325,8 @@ function awards.unlock(name, award)
text = title,
position = {x = 0.5, y = 0},
offset = {x = 30, y = 100},
alignment = {x = 0, y = -1}
alignment = {x = 0, y = -1},
z_index = 12,
})
--[[ We use a statbar instead of image here because statbar allows us to scale the image
properly. Note that number is 2, thus leading to a single full image.
@ -339,6 +342,7 @@ function awards.unlock(name, award)
offset = {x = -110, y = 62},
alignment = {x = 0, y = 0},
direction = 0,
z_index = 12,
})
minetest.after(3, function(name)
local player = minetest.get_player_by_name(name)