Use "minetest" instead of "core" table

This commit is contained in:
Wuzzy 2020-01-06 13:02:30 +01:00
parent 05152589fa
commit f2b7392a30
9 changed files with 27 additions and 27 deletions

View file

@ -146,7 +146,7 @@ minetest.register_craftitem("mcl_core:apple", {
-- TODO: Status effects
minetest.register_craftitem("mcl_core:apple_gold", {
description = core.colorize("#55FFFF", S("Golden Apple")),
description = minetest.colorize("#55FFFF", S("Golden Apple")),
_doc_items_longdesc = S("Golden apples are precious food items which can be eaten."),
wield_image = "mcl_core_apple_golden.png",
inventory_image = "mcl_core_apple_golden.png",

View file

@ -199,7 +199,7 @@ minetest.register_node("mcl_core:realm_barrier", {
-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
node_placement_prediction = "",
on_place = function(pos, placer, itemstack, pointed_thing)
minetest.chat_send_player(placer:get_player_name(), core.colorize("#FF0000", "You can't just place a realm barrier by hand!"))
minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", "You can't just place a realm barrier by hand!"))
return
end,
})
@ -229,7 +229,7 @@ minetest.register_node("mcl_core:void", {
-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
node_placement_prediction = "",
on_place = function(pos, placer, itemstack, pointed_thing)
minetest.chat_send_player(placer:get_player_name(), core.colorize("#FF0000", "You can't just place the void by hand!"))
minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", "You can't just place the void by hand!"))
return
end,
drop = "",