Add grass path and farmland to creative inventory
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4 changed files with 7 additions and 5 deletions
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@ -713,7 +713,8 @@ minetest.register_abm({
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-- Turn Grass Path and similar nodes to Dirt if a solid node is placed above it
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if minetest.get_item_group(newnode.name, "solid") ~= 0 then
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if minetest.get_item_group(newnode.name, "solid") ~= 0 or
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minetest.get_item_group(newnode.name, "dirtifier") ~= 0 then
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local belownode = minetest.get_node(below)
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if minetest.get_item_group(belownode.name, "dirtifies_below_solid") == 1 then
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@ -382,7 +382,7 @@ minetest.register_node("mcl_core:grass_path", {
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{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
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}
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},
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groups = {handy=1,shovely=1, cultivatable=2, dirtifies_below_solid=1, not_in_creative_inventory=1, },
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groups = {handy=1,shovely=1, cultivatable=2, dirtifies_below_solid=1, dirtifier=1, deco_block=1 },
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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