Add grass path and farmland to creative inventory

This commit is contained in:
Wuzzy 2017-11-23 00:32:51 +01:00
parent 8826cafa7c
commit f5de6db4aa
4 changed files with 7 additions and 5 deletions

View file

@ -16,7 +16,7 @@ minetest.register_node("mcl_farming:soil", {
local meta = minetest.get_meta(pos)
meta:set_int("wet", 0)
end,
groups = {handy=1,shovely=1, not_in_creative_inventory=1, dirtifies_below_solid=1, soil=2, soil_sapling=1 },
groups = {handy=1,shovely=1, dirtifies_below_solid=1, dirtifier=1, soil=2, soil_sapling=1, deco_block=1 },
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
@ -39,7 +39,7 @@ minetest.register_node("mcl_farming:soil_wet", {
local meta = minetest.get_meta(pos)
meta:set_int("wet", 7)
end,
groups = {handy=1,shovely=1, not_in_creative_inventory=1, dirtifies_below_solid=1, soil=3, soil_sapling=1 },
groups = {handy=1,shovely=1, not_in_creative_inventory=1, dirtifies_below_solid=1, dirtifier=1, soil=3, soil_sapling=1 },
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,