diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua
index 3c2d61bd..dfc4c773 100644
--- a/mods/ENTITIES/mcl_mobs/api.lua
+++ b/mods/ENTITIES/mcl_mobs/api.lua
@@ -3087,6 +3087,7 @@ minetest.register_entity(name, {
 	-- MCL2 extensions
 	ignores_nametag = def.ignores_nametag or false,
 	rain_damage = def.rain_damage or 0,
+	glow = def.glow,
 	can_despawn = can_despawn,
 
 	on_spawn = def.on_spawn,
diff --git a/mods/ENTITIES/mcl_mobs/api.txt b/mods/ENTITIES/mcl_mobs/api.txt
index 157370d0..5baab263 100644
--- a/mods/ENTITIES/mcl_mobs/api.txt
+++ b/mods/ENTITIES/mcl_mobs/api.txt
@@ -215,6 +215,7 @@ functions needed for the mob to work properly which contains the following:
                         are in direct sunlight
       'spawn_small_alternative': name of a smaller mob to use as replacement if
                                  spawning fails due to space requirements
+      'glow' same as in entity definition
 
 Node Replacement
 ----------------
diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua
index 34ee630f..21e752a3 100644
--- a/mods/ENTITIES/mobs_mc/blaze.lua
+++ b/mods/ENTITIES/mobs_mc/blaze.lua
@@ -67,6 +67,7 @@ mobs:register_mob("mobs_mc:blaze", {
 	jump_chance = 98,
 	fear_height = 120,
 	blood_amount = 0,
+	glow = 14,
 })
 
 mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
diff --git a/mods/ITEMS/mcl_tnt/init.lua b/mods/ITEMS/mcl_tnt/init.lua
index c3bc2d93..f18f64b5 100644
--- a/mods/ITEMS/mcl_tnt/init.lua
+++ b/mods/ITEMS/mcl_tnt/init.lua
@@ -32,7 +32,7 @@ local function do_tnt_physics(tnt_np,tntr)
                 local damage = (4 / dist) * tntr
                 if obj:is_player() == true then
                     if mod_death_messages then
-                        mcl_death_messages.player_damage(obj, string.format("%s was caught in an explosion.", obj:get_player_name()))
+                        mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
                     end
                 end
                 obj:set_hp(obj:get_hp() - damage)