Add _on_dispense callback for dispenser; refactor

This commit is contained in:
Wuzzy 2018-02-01 22:45:19 +01:00
parent 8774e7674d
commit fa10dc93ae
11 changed files with 196 additions and 211 deletions

View file

@ -307,6 +307,16 @@ for b=1, #boat_ids do
end
return itemstack
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
local below = {x=droppos.x, y=droppos.y-1, z=droppos.z}
local belownode = minetest.get_node(below)
-- Place boat as entity on or in water
if minetest.get_item_group(dropnode.name, "water") ~= 0 or (dropnode.name == "air" and minetest.get_item_group(belownode.name, "water") ~= 0) then
minetest.add_entity(droppos, "mcl_boats:boat")
else
minetest.add_item(droppos, stack)
end
end,
})
local c = craftstuffs[b]