Move core sounds from mcl_core to mcl_sounds

This commit is contained in:
Wuzzy 2017-02-11 18:46:23 +01:00
parent 7ff49a165a
commit fcda60cc2e
121 changed files with 393 additions and 363 deletions

View file

@ -1 +1,2 @@
mcl_core
mcl_sounds

View file

@ -301,7 +301,7 @@ doors:register_door("doors:door_wood", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
@ -320,7 +320,7 @@ doors:register_door("doors:door_acacia", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
tiles_top = {"door_acacia_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
@ -339,7 +339,7 @@ doors:register_door("doors:door_birch", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_birch_b.png", "door_brown.png"},
tiles_top = {"door_birch_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
@ -358,7 +358,7 @@ doors:register_door("doors:door_dark_oak", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
@ -377,7 +377,7 @@ doors:register_door("doors:door_jungle", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
tiles_top = {"door_jungle_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
@ -396,7 +396,7 @@ doors:register_door("doors:door_spruce", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
tiles_top = {"door_spruce_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
@ -446,7 +446,7 @@ doors:register_door("doors:door_steel", {
groups = {snappy=1,cracky=1,level=2,door=1,mesecon_effector_on=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
sounds = mcl_core.node_sound_metal_defaults(),
sounds = mcl_sounds.node_sound_metal_defaults(),
})
minetest.register_craft({
@ -504,7 +504,7 @@ minetest.register_node("doors:trapdoor", {
stack_max = 64,
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
type = "fixed",
@ -550,7 +550,7 @@ minetest.register_node("doors:trapdoor_open", {
paramtype2 = "facedir",
pointable = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
type = "fixed",
@ -627,7 +627,7 @@ minetest.register_node("doors:iron_trapdoor", {
stack_max = 64,
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "doors:iron_trapdoor",
node_box = {
type = "fixed",
@ -673,7 +673,7 @@ minetest.register_node("doors:iron_trapdoor_open", {
is_ground_content = false,
pointable = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=2,mesecon_effector_on=1},
sounds = mcl_core.node_sound_wood_defaults(),
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "doors:iron_trapdoor",
node_box = {
type = "fixed",