Move core sounds from mcl_core to mcl_sounds

This commit is contained in:
Wuzzy 2017-02-11 18:46:23 +01:00
parent 7ff49a165a
commit fcda60cc2e
121 changed files with 393 additions and 363 deletions

View file

@ -613,91 +613,6 @@ minetest.register_abm({
})
--
-- Sounds
--
function mcl_core.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=1.0}
table.dug = table.dug or
{name="default_dug_node", gain=0.25}
table.place = table.place or
{name="default_place_node_hard", gain=1.0}
return table
end
function mcl_core.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5}
table.dug = table.dug or
{name="default_hard_footstep", gain=1.0}
mcl_core.node_sound_defaults(table)
return table
end
-- TODO: Maybe add custom metal sounds
mcl_core.node_sound_metal_defaults = mcl_core.node_sound_stone_defaults
function mcl_core.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0}
table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_core.node_sound_defaults(table)
return table
end
function mcl_core.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.5}
table.dug = table.dug or
{name="default_sand_footstep", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_core.node_sound_defaults(table)
return table
end
function mcl_core.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5}
table.dug = table.dug or
{name="default_wood_footstep", gain=1.0}
mcl_core.node_sound_defaults(table)
return table
end
function mcl_core.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.35}
table.dug = table.dug or
{name="default_grass_footstep", gain=0.85}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_core.node_sound_defaults(table)
return table
end
function mcl_core.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
mcl_core.node_sound_defaults(table)
return table
end
-- Leaf Decay
@ -811,7 +726,7 @@ function mcl_core.add_glass(desc, recipeitem, color)
use_texture_alpha = true,
stack_max = 64,
groups = {cracky=3,oddly_breakable_by_hand=3, building_block=1},
sounds = mcl_core.node_sound_glass_defaults(),
sounds = mcl_sounds.node_sound_glass_defaults(),
drop = "",
})