Move core sounds from mcl_core to mcl_sounds

This commit is contained in:
Wuzzy 2017-02-11 18:46:23 +01:00
parent 7ff49a165a
commit fcda60cc2e
121 changed files with 393 additions and 363 deletions

View file

@ -39,7 +39,7 @@ for _, row in ipairs(wool.dyes) do
is_ground_content = false,
tiles = {"wool_"..texture..".png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=1,wool=1,building_block=1},
sounds = mcl_core.node_sound_defaults(),
sounds = mcl_sounds.node_sound_defaults(),
})
minetest.register_node("mcl_wool:"..name.."_carpet", {
description = desc.." Carpet",
@ -48,7 +48,7 @@ for _, row in ipairs(wool.dyes) do
tiles = {"wool_"..texture..".png"},
wield_image = "wool_"..name..".png",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=1,carpet=1,deco_block=1},
sounds = mcl_core.node_sound_defaults(),
sounds = mcl_sounds.node_sound_defaults(),
paramtype = "light",
stack_max = 64,
drawtype = "nodebox",