Refactor default mod and get rid of many globals

This commit is contained in:
Wuzzy 2017-01-27 13:45:21 +01:00
parent 8ee0184a1d
commit fd1845029e
5 changed files with 35 additions and 82 deletions

View file

@ -1,5 +1,9 @@
-- mods/default/nodes.lua
local WATER_ALPHA = 160
local WATER_VISC = 1
local LAVA_VISC = 7
--
-- Node definitions
--
@ -1025,22 +1029,22 @@ minetest.register_node("default:glass", {
})
---- colored glass
AddGlass( "Red Stained Glass", "basecolor_red", "red")
AddGlass( "Green Stained Glass", "unicolor_dark_green", "green")
AddGlass( "Blue Stained Glass", "basecolor_blue", "blue")
AddGlass( "Light Blue Stained Glass", "unicolor_light_blue", "light_blue")
AddGlass( "Black Stained Glass", "basecolor_black", "black")
AddGlass( "White Stained Glass", "basecolor_white", "white")
AddGlass( "Yellow Stained Glass", "basecolor_yellow", "yellow")
AddGlass( "Brown Stained Glass", "unicolor_dark_orange", "brown")
AddGlass( "Orange Stained Glass", "excolor_orange", "orange")
AddGlass( "Pink Stained Glass", "unicolor_light_red", "pink")
AddGlass( "Gray Stained Glass", "unicolor_darkgrey", "gray")
AddGlass( "Lime Stained Glass", "basecolor_green", "lime")
AddGlass( "Light Gray Stained Glass", "basecolor_grey", "silver")
AddGlass( "Magenta Stained Glass", "basecolor_magenta", "magenta")
AddGlass( "Purple Stained Glass", "excolor_violet", "purple")
AddGlass( "Cyan Stained Glass", "basecolor_cyan", "cyan")
default.add_glass( "Red Stained Glass", "basecolor_red", "red")
default.add_glass( "Green Stained Glass", "unicolor_dark_green", "green")
default.add_glass( "Blue Stained Glass", "basecolor_blue", "blue")
default.add_glass( "Light Blue Stained Glass", "unicolor_light_blue", "light_blue")
default.add_glass( "Black Stained Glass", "basecolor_black", "black")
default.add_glass( "White Stained Glass", "basecolor_white", "white")
default.add_glass( "Yellow Stained Glass", "basecolor_yellow", "yellow")
default.add_glass( "Brown Stained Glass", "unicolor_dark_orange", "brown")
default.add_glass( "Orange Stained Glass", "excolor_orange", "orange")
default.add_glass( "Pink Stained Glass", "unicolor_light_red", "pink")
default.add_glass( "Gray Stained Glass", "unicolor_darkgrey", "gray")
default.add_glass( "Lime Stained Glass", "basecolor_green", "lime")
default.add_glass( "Light Gray Stained Glass", "basecolor_grey", "silver")
default.add_glass( "Magenta Stained Glass", "basecolor_magenta", "magenta")
default.add_glass( "Purple Stained Glass", "excolor_violet", "purple")
default.add_glass( "Cyan Stained Glass", "basecolor_cyan", "cyan")
minetest.register_node("default:rail", {
description = "Rail",
@ -1498,7 +1502,7 @@ minetest.register_node("default:sponge", {
on_water = true
end
end
local p, n
if on_water == true then
for i=-3,3 do
for j=-3,3 do
@ -1514,8 +1518,8 @@ minetest.register_node("default:sponge", {
end
end
end
local p = {x=pos.x, y=pos.y, z=pos.z}
local n = minetest.get_node(p)
p = {x=pos.x, y=pos.y, z=pos.z}
n = minetest.get_node(p)
if change == true then
minetest.add_node(pointed_thing.above, {name = "default:sponge_wet"})
else