Disable weather in Nether and End and Void
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parent
7ade843e29
commit
fe31afc119
5 changed files with 41 additions and 19 deletions
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@ -1,21 +1,21 @@
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rain = {
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-- max rain particles created at time
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-- max rain particles created at time
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particles_count = 35,
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-- flag to turn on/off extinguish fire for rain
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-- flag to turn on/off extinguish fire for rain
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extinguish_fire = true,
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-- flag useful when mixing weathers
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raining = false,
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-- keeping last timeofday value (rounded).
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-- keeping last timeofday value (rounded).
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-- Defaulted to non-existing value for initial comparing.
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sky_last_update = -1,
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init_done = false,
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}
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rain.sound_handler = function(player)
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rain.sound_handler = function(player)
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return minetest.sound_play("weather_rain", {
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object = player,
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max_hear_distance = 2,
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@ -77,7 +77,7 @@ rain.get_texture = function()
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return texture_name;
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end
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-- register player for rain weather.
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-- register player for rain weather.
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-- basically needs for origin sky reference and rain sound controls.
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rain.add_player = function(player)
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if weather.players[player:get_player_name()] == nil then
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@ -99,7 +99,7 @@ rain.remove_player = function(player)
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end
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-- adds and removes rain sound depending how much rain particles around player currently exist.
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-- have few seconds delay before each check to avoid on/off sound too often
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-- have few seconds delay before each check to avoid on/off sound too often
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-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
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rain.update_sound = function(player)
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local player_meta = weather.players[player:get_player_name()]
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@ -107,16 +107,16 @@ rain.update_sound = function(player)
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if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > os.time() then
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return false
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end
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if player_meta.sound_handler ~= nil then
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if rain.last_rp_count == 0 then
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minetest.sound_stop(player_meta.sound_handler)
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player_meta.sound_handler = nil
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end
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elseif rain.last_rp_count > 0 then
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player_meta.sound_handler = rain.sound_handler(player)
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player_meta.sound_handler = rain.sound_handler(player)
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end
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player_meta.sound_updated = os.time()
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end
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end
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@ -131,7 +131,7 @@ rain.remove_sound = function(player)
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end
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-- callback function for removing rain
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rain.clear = function()
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rain.clear = function()
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rain.raining = false
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rain.sky_last_update = -1
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rain.init_done = false
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@ -143,10 +143,10 @@ rain.clear = function()
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end
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minetest.register_globalstep(function(dtime)
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if weather.state ~= "rain" then
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if weather.state ~= "rain" then
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return false
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end
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rain.make_weather()
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end)
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@ -158,7 +158,7 @@ rain.make_weather = function()
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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if (weather.is_underwater(player)) then
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if (weather.is_underwater(player) or not mcl_util.has_weather(player:getpos())) then
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return false
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end
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rain.add_player(player)
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