Remove duplicated textures
We don't need to have alternative textures for entities scattered in all possible places. Either "optifine/mob" or "optifine/random/entity" is fine, but not both.
Before ![]() (image error) Size: 1.8 KiB |
Before ![]() (image error) Size: 1.8 KiB After ![]() (image error) Size: 1.8 KiB ![]() ![]() |
Before ![]() (image error) Size: 1.8 KiB |
Before ![]() (image error) Size: 1.4 KiB After ![]() (image error) Size: 1.4 KiB ![]() ![]() |
Before ![]() (image error) Size: 1.4 KiB After ![]() (image error) Size: 1.4 KiB ![]() ![]() |
Before ![]() (image error) Size: 1.4 KiB After ![]() (image error) Size: 1.4 KiB ![]() ![]() |
Before ![]() (image error) Size: 1.4 KiB After ![]() (image error) Size: 1.4 KiB ![]() ![]() |
Before ![]() (image error) Size: 673 B After ![]() (image error) Size: 673 B ![]() ![]() |
Before ![]() (image error) Size: 673 B After ![]() (image error) Size: 673 B ![]() ![]() |
Before ![]() (image error) Size: 673 B |
Before ![]() (image error) Size: 673 B |