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Merge branch 'master' into no-sounds

This commit is contained in:
Alexander Minges 2020-05-18 20:57:31 +02:00
commit 9c620aa4a6
11 changed files with 234 additions and 277 deletions

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@ -1,17 +1,16 @@
{ {
"variants": { "variants": {
"axis=y": [ "axis=y": [
{ "model": "block/acacia_log" }, { "model": "block/acacia_log" },
{ "model": "block/logs/acacia/1" } { "model": "block/logs/acacia/1" }
], ],
"axis=z": [ "axis=z": [
{ "model": "block/acacia_log", "x": 90 }, { "model": "block/acacia_log", "x": 90 },
{ "model": "block/logs/acacia/1", "x": 90 } { "model": "block/logs/acacia/1", "x": 90 }
], ],
"axis=x": [ "axis=x": [
{ "model": "block/acacia_log", "x": 90, "y": 90 }, { "model": "block/acacia_log", "x": 90, "y": 90 },
{ "model": "block/logs/acacia/1", "x": 90, "y": 90 } { "model": "block/logs/acacia/1", "x": 90, "y": 90 }
], ]
"axis=none": { "model": "block/acacia_log" }
} }
} }

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@ -1,17 +1,16 @@
{ {
"variants": { "variants": {
"axis=y": [ "axis=y": [
{ "model": "block/birch_log" }, { "model": "block/birch_log" },
{ "model": "block/logs/birch/1" } { "model": "block/logs/birch/1" }
], ],
"axis=z": [ "axis=z": [
{ "model": "block/birch_log", "x": 90 }, { "model": "block/birch_log", "x": 90 },
{ "model": "block/logs/birch/1", "x": 90 } { "model": "block/logs/birch/1", "x": 90 }
], ],
"axis=x": [ "axis=x": [
{ "model": "block/birch_log", "x": 90, "y": 90 }, { "model": "block/birch_log", "x": 90, "y": 90 },
{ "model": "block/logs/birch/1", "x": 90, "y": 90 } { "model": "block/logs/birch/1", "x": 90, "y": 90 }
], ]
"axis=none": { "model": "block/birch_log" }
} }
} }

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@ -1,17 +1,16 @@
{ {
"variants": { "variants": {
"axis=y": [ "axis=y": [
{ "model": "block/dark_oak_log" }, { "model": "block/dark_oak_log" },
{ "model": "block/logs/dark_oak/1" } { "model": "block/logs/dark_oak/1" }
], ],
"axis=z": [ "axis=z": [
{ "model": "block/dark_oak_log", "x": 90 }, { "model": "block/dark_oak_log", "x": 90 },
{ "model": "block/logs/dark_oak/1", "x": 90 } { "model": "block/logs/dark_oak/1", "x": 90 }
], ],
"axis=x": [ "axis=x": [
{ "model": "block/dark_oak_log", "x": 90, "y": 90 }, { "model": "block/dark_oak_log", "x": 90, "y": 90 },
{ "model": "block/logs/dark_oak/1", "x": 90, "y": 90 } { "model": "block/logs/dark_oak/1", "x": 90, "y": 90 }
], ]
"axis=none": { "model": "block/dark_oak_log" }
} }
} }

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@ -1,17 +1,16 @@
{ {
"variants": { "variants": {
"axis=y": [ "axis=y": [
{ "model": "block/jungle_log" }, { "model": "block/jungle_log" },
{ "model": "block/logs/jungle/1" } { "model": "block/logs/jungle/1" }
], ],
"axis=z": [ "axis=z": [
{ "model": "block/jungle_log", "x": 90 }, { "model": "block/jungle_log", "x": 90 },
{ "model": "block/logs/jungle/1", "x": 90 } { "model": "block/logs/jungle/1", "x": 90 }
], ],
"axis=x": [ "axis=x": [
{ "model": "block/jungle_log", "x": 90, "y": 90 }, { "model": "block/jungle_log", "x": 90, "y": 90 },
{ "model": "block/logs/jungle/1", "x": 90, "y": 90 } { "model": "block/logs/jungle/1", "x": 90, "y": 90 }
], ]
"axis=none": { "model": "block/jungle_log" }
} }
} }

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@ -1,17 +1,16 @@
{ {
"variants": { "variants": {
"axis=y": [ "axis=y": [
{ "model": "block/oak_log" }, { "model": "block/oak_log" },
{ "model": "block/logs/oak/1" } { "model": "block/logs/oak/1" }
], ],
"axis=z": [ "axis=z": [
{ "model": "block/oak_log", "x": 90 }, { "model": "block/oak_log", "x": 90 },
{ "model": "block/logs/oak/1", "x": 90 } { "model": "block/logs/oak/1", "x": 90 }
], ],
"axis=x": [ "axis=x": [
{ "model": "block/oak_log", "x": 90, "y": 90 }, { "model": "block/oak_log", "x": 90, "y": 90 },
{ "model": "block/logs/oak/1", "x": 90, "y": 90 } { "model": "block/logs/oak/1", "x": 90, "y": 90 }
], ]
"axis=none": { "model": "block/oak_log" }
} }
} }

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@ -1,17 +1,16 @@
{ {
"variants": { "variants": {
"axis=y": [ "axis=y": [
{ "model": "block/spruce_log" }, { "model": "block/spruce_log" },
{ "model": "block/logs/spruce/1" } { "model": "block/logs/spruce/1" }
], ],
"axis=z": [ "axis=z": [
{ "model": "block/spruce_log", "x": 90 }, { "model": "block/spruce_log", "x": 90 },
{ "model": "block/logs/spruce/1", "x": 90 } { "model": "block/logs/spruce/1", "x": 90 }
], ],
"axis=x": [ "axis=x": [
{ "model": "block/spruce_log", "x": 90, "y": 90 }, { "model": "block/spruce_log", "x": 90, "y": 90 },
{ "model": "block/logs/spruce/1", "x": 90, "y": 90 } { "model": "block/logs/spruce/1", "x": 90, "y": 90 }
], ]
"axis=none": { "model": "block/spruce_log" }
} }
} }

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@ -1,24 +1,28 @@
############################################################################### ###############################################################################
# Sample configuration for OptiFine's Custom Colors feature.
# Based on the configuration for MCPatcher's Custom Colors mod.
#
###############################################################################
# color.properties # color.properties
############################################################################### ###############################################################################
# Sample color.properties file for use with MCPatcher's Custom Colors mod.
#
# This file is offered without any copyright restrictions. Please copy and
# modify it to suit your needs. Then place it at /color.properties in your
# texture pack.
# #
# You only need to provide values for the properties you wish to change. The # You only need to provide values for the properties you wish to change. The
# default Minecraft values for each property are given below for convenience. # default Minecraft values for each property are given below for convenience.
# #
# Property names are case-sensitive. # All property names are case-sensitive.
# All colors are in hex rgb format, 000000 to ffffff. # All colors are in hex rgb format, 000000 to ffffff.
# All paths are relative to assets/minecraft unless otherwise stated.
############################################################################### ###############################################################################
############################################################################### ###############################################################################
# Base color of particle effects # Base color of particle effects
############################################################################### ###############################################################################
# Base water particle (splashes, bubbles, drops) color. Biome water color
# multiplier is applied to this value. The value should match the color of
# your base water texture. If your base water texture is grey so that you do
# coloring via misc/watercolorX.png, you should set this to ffffff.
particle.portal=C15320 particle.portal=C15320
drop.water=30587F particle.water=30587F
############################################################################### ###############################################################################
# Nether and End colors # Nether and End colors
@ -61,6 +65,12 @@ potion.water=385dc6
############################################################################### ###############################################################################
# Spawner egg colors # Spawner egg colors
# egg.<shell|spots>.<entity>=<color>
# The entity name can be given in short or in full form.
# The separator ":" in the full form has to be escaped.
# For example:
# egg.shell.creeper=0da70b
# egg.spots.minecraft\:creeper=000000
############################################################################### ###############################################################################
@ -116,31 +126,44 @@ text.sign=000000
# Complete file list # Complete file list
############################################################################### ###############################################################################
# Below is a full list of files used by the Custom Colors mod: # Below is a full list of files used by the Custom Colors mod:
# /color.properties - this file # NOTE: ~ is shorthand for the optifine folder (assets/minecraft/optifine)
# /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on) # ~/color.properties - this file
# /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown) # ~/colormap/redstone.png - 16x1 redstone colors (0=fully off, 15=fully on)
# /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks) # ~/colormap/pumpkinstem.png - 8x1 pumpkin stem colors (0=sprout, 7=fully grown)
# /misc/swampgrasscolor.png - 256x256 swamp grass color palette # ~/colormap/melonstem.png - 8x1 melon stem colors (0=sprout, 7=fully grown)
# /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette # ~/colormap/lavadrop.png - Nx1 lava drop colors (x=age of particle in ticks)
# /misc/pinecolor.png - 256x256 pine tree color palette # ~/colormap/myceliumparticle.png - any size, random mycelium particle colors
# /misc/birchcolor.png - 256x256 birch tree color palette # ~/colormap/xporb.png - any size, array of xp orb colors
# /misc/watercolorX.png - 256x256 water color palette # ~/colormap/durability.png - any size, array of item durability colors
# /misc/underwatercolor.png - 256x256 underwater color #
# /misc/fogcolor0.png - 256x256 fog color for the overworld # ~/colormap/swampgrass.png - 256x256 swamp grass color palette
# /misc/skycolor0.png - 256x256 sky color for the overworld # ~/colormap/swampfoliage.png - 256x256 swamp foliage color palette
# /environment/lightmap0.png - Nx32 overworld lighting palettes # ~/colormap/pine.png - 256x256 pine tree color palette
# /environment/lightmap-1.png - Nx32 Nether lighting palettes # ~/colormap/birch.png - 256x256 birch tree color palette
# /environment/lightmap1.png - Nx32 End lighting palettes # ~/colormap/water.png - 256x256 water color palette
# ~/colormap/underwater.png - 256x256 underwater color
# ~/colormap/underlava.png - 256x256 underlava color
# ~/colormap/fog0.png - 256x256 fog color for the overworld
# ~/colormap/sky0.png - 256x256 sky color for the overworld
#
# ~/lightmap/world0.png - Nx32 or Nx64 overworld lighting palettes
# ~/lightmap/world-1.png - Nx32 or Nx64 Nether lighting palettes
# ~/lightmap/world1.png - Nx32 or Nx64 End lighting palettes
############################################################################### ###############################################################################
# Custom biome palettes # Custom biome palettes
############################################################################### ###############################################################################
# You may assign custom biome palettes to any standard block (i.e. one that # You may assign custom biome palettes to any standard block (i.e. one that
# does not already have its own special color multiplier method). The syntax # does not already have its own special color multiplier method). Each custom
# for this in color.properties is # colormap should have a properties file in ~/colormap/custom. See
# palette.block.<image in texture pack>=<list of block IDs> # colormap.properties for more details.
# The image must exist in your texture pack and must be 256x256. For example, #
# to color all stone and ore blocks with /misc/stonecolor.png # Default custom colormap format:
# palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74 # Mojang-style temperature+humidity maps:
# Block ID + metadata is also supported using the following syntax: # palette.format=vanilla
# palette.block./misc/sandstone.png=24 43:1 44:1 # OptiFine-style grid (x=biome ID, y=height) maps:
# palette.format=grid
# Note that this setting does not affect the vanilla foliage and grass
# colormaps in assets/minecraft/textures/colormap. It can also be overridden
# per-colormap in each individual properties file in ~/colormap/custom

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format=fixed

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format=fixed
blocks=sugar_cane

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# Template configuration for OptiFine's Natural Textures # Configuration for OptiFine's Natural Textures feature
# # Location: /assets/minecraft/optifine/natural.properties
# Rename this file to "natural.properties" to activate the configuration. #
# # Configuration format
# Configuration format # <texture_name> = <value>
# <texture_file>:<tile_num>=<value> #
# # Values
# Values # 4 = Rotate x 90° (4 variants)
# 4 = Rotate x 90° (4 variations) # 2 = Rotate x 180° (2 variants)
# 2 = Rotate x 180° (2 variations) # F = Flip texture horizontally (2 variants)
# F = Flip texture horizontally (2 variations) # 4F = 4 + Flip (8 variants)
# 4F = 4 + Flip (8 variations) # 2F = 2 + Flip (4 variants)
# 2F = 2 + Flip (4 variations) #
# # Example for obsidian texture which can rotate with 4 variants and flip
# Example for grass texture which can rotate with 4 variations and flip # obsidian = 4F
# /terrain.png:0=4F #
#
# Grass
grass_top=4F
# Stone
stone=2
# Dirt
#dirt=F
# Grass side
#grass_side=F
#grass_side_overlay=F
# Slab
stoneslab_top=F
# Bedrock
bedrock=2F
# Sand
#sand=2
# Gravel
gravel=4
# log sides
log_oak=F
log_spruce=F
log_birch=F
log_jungle=F
# Wood top
log_oak_top=4F
log_jungle_top=4F # Grass
grass_block_top = 4F
log_birch_top=4F grass_block_top1 = 4F
grass_block_top2 = 4F
log_spruce_top=4F grass_block_top3 = 4F
# Ores (gold, iron, coal, diamond, redstone, lapis) # Grass extras (flowers)
gold_ore=F grass_block_top_extra = 4F
iron_ore=F grass_block_top_extra1 = 4F
coal_ore=F # grass_block_side = F
diamond_ore=F # grass_block_side_overlay = F
redstone_ore=F grass_block_snow = F
lapis_ore=F mycelium_side = F
emerald_ore=F mycelium_top = 4F
quartz_ore=F grass_path_top = 4
# Obsidian grass_path_side = F
#obsidian=4F # Snow
# Leaves snow = 4F
leaves_oak=F # Dirt
leaves_oak_opaque=F coarse_dirt = 4F
# Jungle leaves podzol_top = 4F
leaves_jungle=2 # podzol_side = F
leaves_jungle_opaque=2 farmland = 2F
# Snow farmland_moist = 2F
snow=2F # Stone
# Snow grass side granite = 2F
snow_side=F granite1 = 2F
# Cactus side diorite = 2F
#cactus_side=F diorite1 = 2F
# Clay andesite = 2F
clay=F andesite1 = 2F
# Mycelium side sandstone_top = 4
mycelium_side=F sandstone_bottom = 4F
# Mycelium top stone = 2
mycelium_top=4F stone1 = 2
# Farmland hydrated stone2 = 2
farmland_wet=2F stone3 = 2
# Farmland stone4 = 2
farmland_dry=F stone5 = 2
# Netherrack stone_slab_top = F
netherrack=4 end_stone = 4
# Soul sand # Gravel
soul_sand=4F gravel = 4
# Glowstone clay = F
glowstone=4 # Logs
# Pine leaves oak_log = F
#leaves_spruce=2F oak_log1 = F
#leaves_spruce_opaque=2F spruce_log = F
# Endstone spruce_log1 = F
#end_stone=F birch_log = F
# Sandstone top birch_log1 = F
sandstone_top=4 jungle_log = F
# Sandstone bottom jungle_log1 = F
sandstone_bottom=4F acacia_log = F
# Redstone lamp acacia_log1 = F
#redstone_lamp_off=4F dark_oak_log = F
#redstone_lamp_on=4F oak_log_top = 4F
#quartz_block_chiseled_top=4 spruce_log_top = 4F
#hardened_clay=2 birch_log_top = 4F
jungle_log_top = 4F
#hardened_clay_stained_black=2 acacia_log_top = 4F
dark_oak_log_top = 4F
#hardened_clay_stained_blue=2 # Leaves
oak_leaves = 4F
#hardened_clay_stained_brown=2 oak_leaves1 = 4F
spruce_leaves = 4F
#hardened_clay_stained_cyan=2 spruce_leaves1 = 4F
birch_leaves = 4F
#hardened_clay_stained_gray=2 birch_leaves1 = 4F
#hardened_clay_stained_green=2 jungle_leaves = 4F
jungle_leaves1 = 4F
#hardened_clay_stained_light_blue=2 dark_oak_leaves = 4F
dark_oak_leaves1 = 4F
#hardened_clay_stained_lime=2 acacia_leaves = 4F
acacia_leaves1 = 4F
#hardened_clay_stained_magenta=2 # Ores
gold_ore = F
#hardened_clay_stained_orange=2 gold_ore1 = F
iron_ore = F
#hardened_clay_stained_pink=2 iron_ore1 = F
coal_ore = F
#hardened_clay_stained_purple=2 coal_ore1 = F
coal_ore2 = F
#hardened_clay_stained_red=2 diamond_ore = F
diamond_ore1 = F
#hardened_clay_stained_silver=2 emerald_ore = F
emerald_ore1 = F
#hardened_clay_stained_white=2 redstone_ore = F
redstone_ore1 = F
#hardened_clay_stained_yellow=2 lapis_ore = F
lapis_ore1 = F
hay_block_top=4 # Nether
netherrack = 4
cake_top=4F nether_quartz_ore = 2
soul_sand = 4F
cake_side=F glowstone = 4
# Redstone
carrots_stage_0=F # redstone_lamp_on = 4F
# redstone_lamp = 4F
carrots_stage_1=F # Prismarine
prismarine = 4F
carrots_stage_2=F # Misc
obsidian = 2
carrots_stage_3=F cactus_top = 4F
potatoes_stage_0=F
potatoes_stage_1=F
potatoes_stage_2=F
potatoes_stage_3=F
wheat_stage_7=F
#lava_flow=4F
#lava_still=4
mushroom_block_inside=F
mushroom_block_skin_brown=4F
mushroom_block_skin_red=4F
mushroom_block_skin_stem=F
portal=4F
redstone_dust_cross_overlay=4F
redstone_dust_cross=4F
redstone_dust_line_overlay=4F
redstone_dust_line=4F
#water_still=4F
waterlily=4F

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