Add missing textures and models from Chorus' Version
This also helps in preparing for the Nether Update (1.16). Textures were optimised using OptiPNG by: optipng -o7 -nx followed by a second run with the defaults.
After Width: | Height: | Size: 832 B |
After Width: | Height: | Size: 654 B |
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{
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"villager": {
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"hat": "partial"
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}
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}
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After Width: | Height: | Size: 322 B |
After Width: | Height: | Size: 421 B |
After Width: | Height: | Size: 754 B |
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{
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"villager": {
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"hat": "full"
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}
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}
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After Width: | Height: | Size: 655 B |
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{
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"villager": {
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"hat": "full"
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}
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}
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After Width: | Height: | Size: 608 B |
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{
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"villager": {
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"hat": "full"
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}
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}
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After Width: | Height: | Size: 500 B |
After Width: | Height: | Size: 466 B |
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{
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"villager": {
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"hat": "full"
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}
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}
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After Width: | Height: | Size: 414 B |
After Width: | Height: | Size: 419 B |
After Width: | Height: | Size: 640 B |
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{
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"villager": {
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"hat": "full"
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}
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}
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After Width: | Height: | Size: 767 B |
After Width: | Height: | Size: 1 KiB |
After Width: | Height: | Size: 132 B |
After Width: | Height: | Size: 135 B |
After Width: | Height: | Size: 132 B |
After Width: | Height: | Size: 130 B |
After Width: | Height: | Size: 134 B |
BIN
assets/minecraft/textures/entity/zombie_villager/type/desert.png
Normal file
After Width: | Height: | Size: 968 B |
BIN
assets/minecraft/textures/entity/zombie_villager/type/jungle.png
Normal file
After Width: | Height: | Size: 954 B |
After Width: | Height: | Size: 964 B |
BIN
assets/minecraft/textures/entity/zombie_villager/type/snow.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/minecraft/textures/entity/zombie_villager/type/swamp.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/minecraft/textures/entity/zombie_villager/type/taiga.png
Normal file
After Width: | Height: | Size: 1,005 B |
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skins.2=2
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name.2=iregex:(glow|zombie_villager)
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After Width: | Height: | Size: 175 B |