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Add missing textures and models from Chorus' Version
This also helps in preparing for the Nether Update (1.16). Textures were optimised using OptiPNG by: optipng -o7 -nx followed by a second run with the defaults.
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57
assets/minecraft/textures/models/block/item_frame_map.json
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57
assets/minecraft/textures/models/block/item_frame_map.json
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{
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"__comment": "Fair warning, this format is highly likely to change even more in the future!",
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"textures": {
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"particle": "block/oak_planks",
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"wood": "block/oak_planks",
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"back": "block/itemframe_border"
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},
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"elements": [
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{ "from": [ 1, 1, 15.001 ],
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"to": [ 15, 15, 16 ],
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"faces": {
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"north": { "uv": [ 1, 1, 15, 15 ], "texture": "#back" },
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"south": { "uv": [ 1, 1, 15, 15 ], "texture": "#back" }
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}
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},
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{ "from": [ 0, 0, 15.001 ],
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"to": [ 16, 1, 16 ],
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"faces": {
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"down": { "uv": [ 0, 0, 16, 1 ], "texture": "#wood" },
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"up": { "uv": [ 0, 15, 16, 16 ], "texture": "#wood" },
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"north": { "uv": [ 0, 15, 16, 16 ], "texture": "#wood" },
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"south": { "uv": [ 0, 15, 16, 16 ], "texture": "#wood" },
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"west": { "uv": [ 15, 15, 16, 16 ], "texture": "#wood" },
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"east": { "uv": [ 0, 15, 1, 16 ], "texture": "#wood" }
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}
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},
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{ "from": [ 0, 15, 15.001 ],
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"to": [ 16, 16, 16 ],
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"faces": {
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"down": { "uv": [ 0, 0, 16, 1 ], "texture": "#wood" },
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"up": { "uv": [ 0, 15, 16, 16 ], "texture": "#wood" },
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"north": { "uv": [ 0, 0, 16, 1 ], "texture": "#wood" },
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"south": { "uv": [ 0, 0, 16, 1 ], "texture": "#wood" },
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"west": { "uv": [ 15, 0, 16, 1 ], "texture": "#wood" },
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"east": { "uv": [ 0, 0, 1, 1 ], "texture": "#wood" }
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}
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},
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{ "from": [ 0, 1, 15.001 ],
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"to": [ 1, 15, 16 ],
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"faces": {
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"north": { "uv": [ 15, 1, 16, 15 ], "texture": "#wood" },
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"south": { "uv": [ 0, 1, 1, 15 ], "texture": "#wood" },
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"west": { "uv": [ 15, 1, 16, 15 ], "texture": "#wood" },
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"east": { "uv": [ 0, 1, 1, 15 ], "texture": "#wood" }
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}
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},
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{ "from": [ 15, 1, 15.001 ],
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"to": [ 16, 15, 16 ],
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"faces": {
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"north": { "uv": [ 0, 1, 1, 15 ], "texture": "#wood" },
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"south": { "uv": [ 15, 1, 16, 15 ], "texture": "#wood" },
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"west": { "uv": [ 15, 1, 16, 15 ], "texture": "#wood" },
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"east": { "uv": [ 0, 1, 1, 15 ], "texture": "#wood" }
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}
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}
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]
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}
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