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Add missing textures and models from Chorus' Version
This also helps in preparing for the Nether Update (1.16). Textures were optimised using OptiPNG by: optipng -o7 -nx followed by a second run with the defaults.
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2481 changed files with 8413 additions and 0 deletions
47
assets/minecraft/textures/models/block/jungle_door_top.json
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47
assets/minecraft/textures/models/block/jungle_door_top.json
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{
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"parent": "block/door_top",
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"ambientocclusion": false,
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"textures": {
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"particle": "block/jungle_door_top",
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"0": "block/jungle_door_side",
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"1": "block/jungle_door_top"
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},
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"elements": [
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{
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"name": "Element",
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"from": [ 0.0, 0.0, 0.0 ],
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"to": [ 3.0, 15.0, 16.0 ],
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"faces": {
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"north": { "texture": "#0", "uv": [ 3.0, 0.0, 0.0, 15.0 ] },
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"east": { "texture": "#1", "uv": [ 16.0, 1.0, 0.0, 16.0 ] },
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"south": { "texture": "#0", "uv": [ 0.0, 0.0, 3.0, 15.0 ] },
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"west": { "texture": "#1", "uv": [ 0.0, 1.0, 16.0, 16.0 ] },
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"up": { "texture": "#0", "uv": [ 8.0, 16.0, 11.0, 0.0 ] }
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}
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},
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{
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"name": "Element",
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"from": [ 0.0, 14.0, 11.0 ],
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"to": [ 3.0, 16.0, 16.0 ],
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"faces": {
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"north": { "texture": "#0", "uv": [ 3.0, 0.0, 0.0, 2.0 ] },
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"east": { "texture": "#1", "uv": [ 16.0, 0.0, 11.0, 2.0 ] },
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"south": { "texture": "#0", "uv": [ 0.0, 0.0, 3.0, 2.0 ] },
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"west": { "texture": "#1", "uv": [ 11.0, 0.0, 16.0, 2.0 ] },
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"up": { "texture": "#0", "uv": [ 0.0, 5.0, 3.0, 0.0 ] }
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}
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},
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{
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"name": "Element",
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"from": [ 0.0, 14.0, 3.0 ],
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"to": [ 3.0, 16.0, 8.0 ],
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"faces": {
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"north": { "texture": "#0", "uv": [ 3.0, 0.0, 0.0, 2.0 ] },
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"east": { "texture": "#1", "uv": [ 8.0, 0.0, 3.0, 2.0 ] },
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"south": { "texture": "#0", "uv": [ 0.0, 0.0, 3.0, 2.0 ] },
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"west": { "texture": "#1", "uv": [ 3.0, 0.0, 8.0, 2.0 ] },
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"up": { "texture": "#0", "uv": [ 0.0, 9.0, 3.0, 4.0 ] }
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}
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}
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]
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}
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