mirror of
https://github.com/Athemis/PixelPerfectionCE.git
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146 lines
No EOL
5.5 KiB
Properties
146 lines
No EOL
5.5 KiB
Properties
###############################################################################
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# color.properties
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###############################################################################
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# Sample color.properties file for use with MCPatcher's Custom Colors mod.
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#
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# This file is offered without any copyright restrictions. Please copy and
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# modify it to suit your needs. Then place it at /color.properties in your
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# texture pack.
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#
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# You only need to provide values for the properties you wish to change. The
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# default Minecraft values for each property are given below for convenience.
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#
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# Property names are case-sensitive.
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# All colors are in hex rgb format, 000000 to ffffff.
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###############################################################################
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###############################################################################
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# Base color of particle effects
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###############################################################################
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particle.portal=C15320
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drop.water=30587F
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###############################################################################
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# Nether and End colors
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###############################################################################
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fog.nether=3F130F
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fog.end=332521
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sky.end=262120
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###############################################################################
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# Lily pad color
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###############################################################################
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# This is a single color that is used across all biomes.
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lilypad=549146
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###############################################################################
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# Colors for each potion effect
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###############################################################################
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# Final color is the average of these colors weighted by level of each potion
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# effect.
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potion.blindness=1f1f23
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potion.confusion=551d4a
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potion.damageBoost=932423
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potion.digSlowDown=4a4217
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potion.digSpeed=d9c043
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potion.fireResistance=e49a3a
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potion.harm=430a09
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potion.heal=f82423
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potion.hunger=587653
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potion.invisibility=7f8392
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potion.jump=786297
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potion.moveSlowdown=5a6c81
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potion.moveSpeed=7cafc6
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potion.nightVision=1f1fa1
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potion.poison=4e9331
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potion.regeneration=cd5cab
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potion.resistance=99453a
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potion.waterBreathing=2e5299
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potion.weakness=484d48
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potion.water=385dc6
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###############################################################################
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# Spawner egg colors
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###############################################################################
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###############################################################################
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# Map colors
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###############################################################################
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map.air=000000
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map.grass=7fb238
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map.sand=f7e9a3
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map.cloth=a7a7a7
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map.tnt=ff0000
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map.ice=a0a0ff
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map.iron=a7a7a7
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map.foliage=007c00
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map.snow=ffffff
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map.clay=a4a8b8
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map.dirt=b76a2f
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map.stone=707070
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map.water=4040ff
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map.wood=685332
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###############################################################################
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# Sheep colors
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###############################################################################
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sheep.white=ffffff
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sheep.orange=f2b233
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sheep.magenta=e57fd8
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sheep.lightBlue=99b2f2
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sheep.yellow=e5e533
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sheep.lime=7fcc19
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sheep.pink=f2b2cc
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sheep.gray=4c4c4c
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sheep.silver=999999
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sheep.cyan=4c99b2
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sheep.purple=b266e5
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sheep.blue=3366cc
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sheep.brown=7f664c
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sheep.green=667f33
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sheep.red=cc4c4c
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sheep.black=191919
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###############################################################################
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# Text colors
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###############################################################################
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# color of exp level text
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text.xpbar=EAC162
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# color of "Boss Health" text
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text.boss=66554C
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# color of sign text
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text.sign=000000
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###############################################################################
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# Complete file list
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###############################################################################
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# Below is a full list of files used by the Custom Colors mod:
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# /color.properties - this file
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# /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on)
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# /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown)
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# /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks)
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# /misc/swampgrasscolor.png - 256x256 swamp grass color palette
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# /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette
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# /misc/pinecolor.png - 256x256 pine tree color palette
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# /misc/birchcolor.png - 256x256 birch tree color palette
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# /misc/watercolorX.png - 256x256 water color palette
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# /misc/underwatercolor.png - 256x256 underwater color
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# /misc/fogcolor0.png - 256x256 fog color for the overworld
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# /misc/skycolor0.png - 256x256 sky color for the overworld
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# /environment/lightmap0.png - Nx32 overworld lighting palettes
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# /environment/lightmap-1.png - Nx32 Nether lighting palettes
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# /environment/lightmap1.png - Nx32 End lighting palettes
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###############################################################################
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# Custom biome palettes
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###############################################################################
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# You may assign custom biome palettes to any standard block (i.e. one that
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# does not already have its own special color multiplier method). The syntax
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# for this in color.properties is
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# palette.block.<image in texture pack>=<list of block IDs>
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# The image must exist in your texture pack and must be 256x256. For example,
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# to color all stone and ore blocks with /misc/stonecolor.png
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# palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74
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# Block ID + metadata is also supported using the following syntax:
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# palette.block./misc/sandstone.png=24 43:1 44:1 |