diff --git a/spec/support/ds4rolls.spec.ts b/spec/support/ds4rolls.spec.ts
index ec89937..282855a 100644
--- a/spec/support/ds4rolls.spec.ts
+++ b/spec/support/ds4rolls.spec.ts
@@ -25,39 +25,31 @@ describe("DS4 Rolls with one die and no modifications.", () => {
     it("Should do a regular success roll.", () => {
         const rollProvider = mockSingleThrow(4);
 
-        expect(rollCheckSingleDie(12, new RollOptions(), rollProvider)).toEqual(
-            new RollResult(4, RollResultStatus.SUCCESS, [4]),
-        );
+        expect(rollCheckSingleDie(12, {}, rollProvider)).toEqual(new RollResult(4, RollResultStatus.SUCCESS, [4]));
     });
 
     it("Should do a single success roll on success upper edge case.", () => {
         const rollProvider = mockSingleThrow(4);
 
-        expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
-            new RollResult(4, RollResultStatus.SUCCESS, [4]),
-        );
+        expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(4, RollResultStatus.SUCCESS, [4]));
     });
 
     it("Should do a single failure roll on lower edge case.", () => {
         const rollProvider = mockSingleThrow(5);
 
-        expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
-            new RollResult(0, RollResultStatus.FAILURE, [5]),
-        );
+        expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(0, RollResultStatus.FAILURE, [5]));
     });
 
     it("Should do a single failure roll on upper edge case '19'.", () => {
         const rollProvider = mockSingleThrow(19);
 
-        expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
-            new RollResult(0, RollResultStatus.FAILURE, [19]),
-        );
+        expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(0, RollResultStatus.FAILURE, [19]));
     });
 
     it("Should do a single crit success roll on '1'.", () => {
         const rollProvider = mockSingleThrow(1);
 
-        expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
+        expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(
             new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
         );
     });
@@ -65,7 +57,7 @@ describe("DS4 Rolls with one die and no modifications.", () => {
     it("Should do a single crit failure roll on '20'.", () => {
         const rollProvider = mockSingleThrow(20);
 
-        expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
+        expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(
             new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
         );
     });
@@ -169,15 +161,15 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
     it("Should do a crit fail on `20` for first roll.", () => {
         const rollProvider = mockMultipleThrows([20, 15, 6]);
 
-        expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
+        expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
             new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20, 15, 6]),
         );
     });
 
-    it("Should succeed with all rolls crit successes.", () => {
+    it("Should succeed normally with all rolls crit successes.", () => {
         const rollProvider = mockMultipleThrows([1, 1, 1]);
 
-        expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
+        expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
             new RollResult(48, RollResultStatus.SUCCESS, [1, 1, 1]),
         );
     });
@@ -185,7 +177,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
     it("Should succeed with the last roll not being suficient.", () => {
         const rollProvider = mockMultipleThrows([15, 15, 15]);
 
-        expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
+        expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
             new RollResult(30, RollResultStatus.SUCCESS, [15, 15, 15]),
         );
     });
@@ -193,7 +185,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
     it("Should succeed with the last roll a crit success.", () => {
         const rollProvider = mockMultipleThrows([15, 15, 1]);
 
-        expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
+        expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
             new RollResult(35, RollResultStatus.SUCCESS, [1, 15, 15]),
         );
     });
@@ -201,7 +193,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
     it("Should succeed with the last roll being 20 and one crit success.", () => {
         const rollProvider = mockMultipleThrows([15, 1, 20]);
 
-        expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
+        expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
             new RollResult(40, RollResultStatus.SUCCESS, [1, 20, 15]),
         );
     });
diff --git a/src/module/rolls/roll-executor.ts b/src/module/rolls/roll-executor.ts
index 102be1d..3cea520 100644
--- a/src/module/rolls/roll-executor.ts
+++ b/src/module/rolls/roll-executor.ts
@@ -1,6 +1,6 @@
 import { DS4RollProvider, RollProvider } from "./roll-provider";
 
-export function ds4test(testValue: number, rollOptions: RollOptions = new RollOptions()): RollResult {
+export function ds4test(testValue: number, rollOptions: Partial<RollOptions> = {}): RollResult {
     const finalRollValue = testValue;
     if (finalRollValue <= 20) {
         return rollCheckSingleDie(finalRollValue, rollOptions);
@@ -11,15 +11,16 @@ export function ds4test(testValue: number, rollOptions: RollOptions = new RollOp
 
 export function rollCheckSingleDie(
     testValue: number,
-    rollOptions: RollOptions,
+    rollOptions: Partial<RollOptions>,
     provider: RollProvider = new DS4RollProvider(),
 ): RollResult {
+    const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
     const roll = provider.getNextRoll();
     const dice = [roll];
 
-    if (roll <= rollOptions.maxCritSucc) {
+    if (roll <= usedOptions.maxCritSucc) {
         return new RollResult(testValue, RollResultStatus.CRITICAL_SUCCESS, dice);
-    } else if (roll >= rollOptions.minCritFail) {
+    } else if (roll >= usedOptions.minCritFail) {
         return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
     } else {
         if (roll <= testValue) {
@@ -32,9 +33,10 @@ export function rollCheckSingleDie(
 
 export function rollCheckMultipleDice(
     testValue: number,
-    rollOptions: RollOptions,
+    rollOptions: Partial<RollOptions>,
     provider: RollProvider = new DS4RollProvider(),
 ): RollResult {
+    const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
     const finalCheck = testValue % 20;
     const numberOfDice = Math.ceil(testValue / 20);
 
@@ -42,12 +44,12 @@ export function rollCheckMultipleDice(
 
     const firstResult = dice[0];
 
-    if (firstResult >= rollOptions.minCritFail) {
+    if (firstResult >= usedOptions.minCritFail) {
         return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
     }
 
     const partitionCallback = (prev: [Array<number>, Array<number>], cur: number) => {
-        if (cur <= rollOptions.maxCritSucc) {
+        if (cur <= usedOptions.maxCritSucc) {
             prev[0].push(cur);
         } else {
             prev[1].push(cur);
@@ -64,13 +66,16 @@ export function rollCheckMultipleDice(
     const evaluationResult = sortedRollResults
         .map((value, index) => {
             if (index == numberOfDice - 1) {
+                console.log(`Last dice: ${value}, checking against ${finalCheck}`);
                 if (value == 1) {
                     return finalCheck;
+                } else if (value <= finalCheck) {
+                    return value;
                 } else {
-                    return value <= finalCheck ? value : 0;
+                    return 0;
                 }
             } else {
-                if (value <= rollOptions.maxCritSucc) {
+                if (value <= usedOptions.maxCritSucc) {
                     return 20;
                 } else {
                     return value;
@@ -82,11 +87,22 @@ export function rollCheckMultipleDice(
     return new RollResult(evaluationResult, RollResultStatus.SUCCESS, sortedRollResults);
 }
 
-export class RollOptions {
+export interface RollOptions {
+    maxCritSucc: number;
+    minCritFail: number;
+    useSlayingDice: boolean;
+    slayingDiceRepetition: boolean;
+}
+
+class DefaultRollOptions implements RollOptions {
     public maxCritSucc = 1;
     public minCritFail = 20;
     public useSlayingDice = false;
     public slayingDiceRepetition = false;
+
+    mergeWith(other: Partial<RollOptions>): RollOptions {
+        return { ...this, ...other } as RollOptions;
+    }
 }
 
 export class RollResult {