refactor: use new format for packs
This commit is contained in:
parent
4b97bde6d9
commit
032b006dd5
1546 changed files with 70353 additions and 79060 deletions
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"label": "Elementarschadenszauber +1",
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|
30
packs/talents/Abklingen_w2Dn16q2f0gBxTch.json
Normal file
30
packs/talents/Abklingen_w2Dn16q2f0gBxTch.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "w2Dn16q2f0gBxTch",
|
||||
"name": "Abklingen",
|
||||
"type": "talent",
|
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"img": "icons/svg/item-bag.svg",
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"effects": [],
|
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"folder": null,
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"sort": 0,
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"flags": {},
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"system": {
|
||||
"description": "<p>Dieses Talent senkt die Zauberabklingzeit jedes Zaubers um 1 Runde pro Talentrang. Es ist jedoch nicht möglich, die Abklingzeit eines Zaubers unter Null zu senken.</p>",
|
||||
"rank": {
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"base": 0,
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"max": 5,
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"mod": 0
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}
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},
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"ownership": {
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"default": 0
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},
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"_stats": {
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"systemId": "ds4",
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"systemVersion": "1.18.1",
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"coreVersion": "10.290",
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"createdTime": 1668995349656,
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"modifiedTime": 1668995463820,
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"lastModifiedBy": "DS4BuildSystem00"
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},
|
||||
"_key": "!items!w2Dn16q2f0gBxTch"
|
||||
}
|
30
packs/talents/Abklingendes_Blut_yIcgnr9Xr7Kwocaj.json
Normal file
30
packs/talents/Abklingendes_Blut_yIcgnr9Xr7Kwocaj.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "yIcgnr9Xr7Kwocaj",
|
||||
"name": "Abklingendes Blut",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
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"folder": null,
|
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"sort": 0,
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"flags": {},
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"system": {
|
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"description": "<p>Der Blutmagier kann für das Opfern von bis zu 1 LK pro Talentrang (zählt als freie Aktion) die Abklingzeit eines gerade abklingenden Zauberspruchs um jeweils 1 Runde senken.</p>\n<p>Pro weiterem Talentrang kann ein weiterer LK geopfert werden, wodurch die Abklingzeit um eine weitere Runde gesenkt wird.</p>\n<p><strong>Abklingendes Blut</strong> ist mit dem Talent @Compendium[ds4.talents.w2Dn16q2f0gBxTch]{Abklingen} kombinierbar.</p>",
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"rank": {
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"base": 0,
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"max": 5,
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"mod": 0
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}
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},
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"ownership": {
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"default": 0
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},
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"_stats": {
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"systemId": "ds4",
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"systemVersion": "1.18.1",
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"coreVersion": "10.290",
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"createdTime": 1668995349660,
|
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"modifiedTime": 1668995463825,
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"lastModifiedBy": "DS4BuildSystem00"
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},
|
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"_key": "!items!yIcgnr9Xr7Kwocaj"
|
||||
}
|
30
packs/talents/Aderschlitzer_JbGKvhxVEAdczQib.json
Normal file
30
packs/talents/Aderschlitzer_JbGKvhxVEAdczQib.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "JbGKvhxVEAdczQib",
|
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"name": "Aderschlitzer",
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"type": "talent",
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"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
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"folder": null,
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"sort": 0,
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"flags": {},
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"system": {
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"description": "<p>Wird bei einem Angriff mit einem Messer, Dolch oder Einhandschwert bzw. mit einer Schußwaffe ein Würfelergebnis erzielt, welches gleich oder kleiner als der Talentrang in Aderschlitzer ist, wird die Abwehr des Gegners gegen diesen Angriff pro Talentrang um 5 gesenkt.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
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"mod": 0
|
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}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349509,
|
||||
"modifiedTime": 1668995463679,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!JbGKvhxVEAdczQib"
|
||||
}
|
30
packs/talents/Adlergestalt_sSKiZ5hdQMBnAYRA.json
Normal file
30
packs/talents/Adlergestalt_sSKiZ5hdQMBnAYRA.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "sSKiZ5hdQMBnAYRA",
|
||||
"name": "Adlergestalt",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in einen flugfähigen @Compendium[ds4.creatures.HjpxMlpyjPr3hd3r]{Adler} (<strong>DS4</strong> S. 106) verwandeln. Auch kann er die Gestalt kleinerer Vögel annehmen. Die Verwandlung dauert 1 Runde. Der Effekt endet auf Wunsch des Druiden oder durch seinen Tod. Erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.</p>\n<p>GEI, VE und AU des Druiden verändern sich dabei nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte eines Adlers an.</p>\n<p>In Adlergestalt ist es dem Druiden nicht möglich, zu sprechen oder zu zaubern, wohl aber, Gesprochenes zu verstehen und die Sinne des Adlers einzusetzen. Zauber, die beispielsweise Tiere kontrollieren, haben auf den Druiden in Adlergestalt keinen Einfluss.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349641,
|
||||
"modifiedTime": 1668995463802,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!sSKiZ5hdQMBnAYRA"
|
||||
}
|
32
packs/talents/Akrobat_9qdc56F4XTntYoo9.json
Normal file
32
packs/talents/Akrobat_9qdc56F4XTntYoo9.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "9qdc56F4XTntYoo9",
|
||||
"name": "Akrobat",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"ouQeQaI46fM2mq4D"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist ein geübter Kletterer und Turner. Auf alle Proben, bei denen es um athletisches Geschick, Balancieren oder Kletterkunst geht, erhält der Charakter einen Bonus von +2 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349488,
|
||||
"modifiedTime": 1668995463667,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!9qdc56F4XTntYoo9"
|
||||
}
|
30
packs/talents/Alchemie_XUyuomVVOxuSSKXl.json
Normal file
30
packs/talents/Alchemie_XUyuomVVOxuSSKXl.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "XUyuomVVOxuSSKXl",
|
||||
"name": "Alchemie",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Dieses Talent wird benötigt, um magische Tränke zu brauen (<strong>DS4</strong> S. 101).</p>\n<p>Jeder Talentrang reduziert die Zubereitungsdauer von Tränken und gibt +1 auf Proben, um diese herzustellen oder zu identifizieren (<strong>DS4</strong> S. 47).</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349553,
|
||||
"modifiedTime": 1668995463701,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!XUyuomVVOxuSSKXl"
|
||||
}
|
30
packs/talents/Arkane_Explosion_hGuQT644hBIM8G4J.json
Normal file
30
packs/talents/Arkane_Explosion_hGuQT644hBIM8G4J.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "hGuQT644hBIM8G4J",
|
||||
"name": "Arkane Explosion",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal alle 24 Stunden sein magisches Potenzial in einer kugelförmigen, arkanen Explosion entladen, deren Mittelpunkt er bildet.</p>\n<p>Die Kugel hat einen festen Durchmesser von Stufe/2 Meter und verursacht nicht abwehrbaren Schaden mit einem Probenwert von 10 pro Talentrang.</p>\n<p>Pro Gefährten, der im Explosionsradius steht, kann der Charakter GEI+VE würfeln, um ihn vor dem Schaden zu bewahren.</p>\n<p>Das Talent @Compendium[ds4.talents.2ASdMhcx0hN3ZpPc]{Explosionskontrolle} kann hier ebenfalls angewendet werden.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349605,
|
||||
"modifiedTime": 1668995463738,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!hGuQT644hBIM8G4J"
|
||||
}
|
30
packs/talents/Ausweichen_h8rhfVd2pINsa4d2.json
Normal file
30
packs/talents/Ausweichen_h8rhfVd2pINsa4d2.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "h8rhfVd2pINsa4d2",
|
||||
"name": "Ausweichen",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal pro Kampf einen gegen ihn gerichteten Nahkampfangriff komplett ignorieren (zählt als freie Aktion). Dass der Charakter einem Angriff ausweichen will, muss angesagt werden, bevor feststeht, ob dieser Schlag ihn trifft oder nicht. Gegen Angriffe von Gegnern, die 2+ Größenkategorien (<strong>DS4</strong> S. 104) größer sind, ist das Talent wirkungslos.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349602,
|
||||
"modifiedTime": 1668995463732,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!h8rhfVd2pINsa4d2"
|
||||
}
|
30
packs/talents/B_ndiger_kqm5iBvDGn8NQ4BR.json
Normal file
30
packs/talents/B_ndiger_kqm5iBvDGn8NQ4BR.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "kqm5iBvDGn8NQ4BR",
|
||||
"name": "Bändiger",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Einmal pro Talentrang kann der Charakter mit GEI+AU versuchen, einer selbst beschworenen bzw. selbst herbeigerufenen Wesenheit, die er nicht unter seine Kontrolle bringen konnte (die Probe auf Zaubern also misslang), dennoch seinen Willen aufzuzwingen (jeder Versuch zählt als eine ganze Aktion). Bei einem Erfolg kann der Charakter versuchen, noch ein weiteres Wesen (sofern vorhanden) in der gleichen Runde zu bändigen (zählt nun als freie Aktion), insgesamt jedoch nicht mehr zusätzliche Wesenheiten pro Runde, als sein Talentrang beträgt.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349615,
|
||||
"modifiedTime": 1668995463757,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!kqm5iBvDGn8NQ4BR"
|
||||
}
|
30
packs/talents/B_rengestalt_8pylauN1hY933vrQ.json
Normal file
30
packs/talents/B_rengestalt_8pylauN1hY933vrQ.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "8pylauN1hY933vrQ",
|
||||
"name": "Bärengestalt",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in einen @Compendium[ds4.creatures.InLjj4RGxfkDrtXr]{Bären} (<strong>DS4</strong> S. 106) verwandeln. Alternativ kann in Absprache mit dem Spielleiter bei Talenterwerb auch ein anderes „großes“ (<strong>DS4</strong> S. 104) Tier gewählt werden. Die Verwandlung dauert 1 Runde. Der Effekt endet auf Wunsch des Druiden oder durch seinen Tod. Erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.</p>\n<p>GEI, VE und AU des Druiden verändern sich nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte des Tieres an.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349484,
|
||||
"modifiedTime": 1668995463660,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!8pylauN1hY933vrQ"
|
||||
}
|
32
packs/talents/Beschw_rer_MIYh9GTkm7xIquWK.json
Normal file
32
packs/talents/Beschw_rer_MIYh9GTkm7xIquWK.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "MIYh9GTkm7xIquWK",
|
||||
"name": "Beschwörer",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"1Lrnk4tNGWXSdCd1"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist ein Experte im Beschwören von Dämonen. Er erhält auf alle Versuche, Dämonen zu beschwören und diese zu kontrollieren einen Bonus von +2 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349517,
|
||||
"modifiedTime": 1668995464153,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!MIYh9GTkm7xIquWK"
|
||||
}
|
32
packs/talents/Beute_Sch_tzen_5eEaKiUSzWBhG8Bn.json
Normal file
32
packs/talents/Beute_Sch_tzen_5eEaKiUSzWBhG8Bn.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "5eEaKiUSzWBhG8Bn",
|
||||
"name": "Beute Schätzen",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"HHnWhHQf9ibLVCAP"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter erhält pro Talentrang einen Bonus von +3, wenn er den Wert eines Gegenstandes schätzt.</p>\n<p>Auch kann er mit GEI+AU spüren, ob dieser magisch ist (nicht aber im Anschluss mit GEI+VE, wie Zauberwirker, seine Funktionsweise erkennen), worauf der gleiche Bonus angerechnet wird.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349465,
|
||||
"modifiedTime": 1668995463521,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!5eEaKiUSzWBhG8Bn"
|
||||
}
|
32
packs/talents/Bildung_KgOHPx5oQHKBuVPc.json
Normal file
32
packs/talents/Bildung_KgOHPx5oQHKBuVPc.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "KgOHPx5oQHKBuVPc",
|
||||
"name": "Bildung",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"JbL6BC0HyUKyxBvd"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter hat einen gewissen Grad an Bildung erworben.</p>\n<p>Im Gegensatz zu dem Talent @Compendium[ds4.talents.IB1OJ65TseuSw9ZI]{Wissensegebiet}, welches nur einzelne Themengebiete umfasst, erhält man durch das Talent Bildung einen +2 Bonus pro Talentrang auf alle Proben, bei denen es um Allgemeinwissen oder das Lösen von Rätseln geht.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349513,
|
||||
"modifiedTime": 1668995463681,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!KgOHPx5oQHKBuVPc"
|
||||
}
|
32
packs/talents/Blitzmacher_zhzVJz6WhSMMeTuY.json
Normal file
32
packs/talents/Blitzmacher_zhzVJz6WhSMMeTuY.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "zhzVJz6WhSMMeTuY",
|
||||
"name": "Blitzmacher",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"zcVXFPGvCoUuso15"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Zauberwirker ist geübt im Umgang mit Zaubersprüchen, die Blitze erzeugen.</p>\n<p>Er erhält auf alle Zauber, die Blitzschaden verursachen, einen Bonus von +1 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349662,
|
||||
"modifiedTime": 1668995464348,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!zhzVJz6WhSMMeTuY"
|
||||
}
|
30
packs/talents/Blocker_9y7I3NIFuFC5lG4s.json
Normal file
30
packs/talents/Blocker_9y7I3NIFuFC5lG4s.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "9y7I3NIFuFC5lG4s",
|
||||
"name": "Blocker",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter versteht es, im Kampf seinen Schild geschickt einzusetzen.</p>\n<p>In jeder Kampfrunde, in der er keine offensive Handlung unternimmt, dabei einen Schild führt und sich nicht einen Schritt bewegt, erhält er pro Talentrang +2 auf seine Abwehr gegen alle Angriffe, derer er sich bewusst ist und die nicht von hinten erfolgen. Zusätzlich kann er mit demselben Bonus KÖR+HÄ aktionsfrei würfeln, um im Kampf nicht zurückgedrängt zu werden (<strong>DS4</strong> S. 44). Einmal pro Kampf kann ein Blocker pro Talentrang einen Patzer bei der Abwehr wiederholen, auch wenn er gerade eine offensiv Handlung unternimmt.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349489,
|
||||
"modifiedTime": 1668995463668,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!9y7I3NIFuFC5lG4s"
|
||||
}
|
30
packs/talents/Blutige_Heilung_ODepf0g8Us5jBqLm.json
Normal file
30
packs/talents/Blutige_Heilung_ODepf0g8Us5jBqLm.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "ODepf0g8Us5jBqLm",
|
||||
"name": "Blutige Heilung",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Blutmagier einmal pro Kampf (außerhalb eines Kampfes beliebig oft) versuchen, sich mit der Kraft des eigenen Blutes zu heilen (zählt als eine freie Aktion, die einmal pro Runde möglich ist), was allerdings auch misslingen kann.</p>\n<p>Der Charakter würfelt dafür mit einem Probenwert gleich seiner eigenen Stufe.</p>\n<p>Bei einem Erfolg wird er um das doppelte Probenergebnis geheilt, bei einem Misserfolg erleidet er jedoch nicht abwehrbaren Schaden gleich seinem doppelten Talentrang. Bei einem Patzer ist das Talent außerdem W20 Stunden nicht mehr einsetzbar.</p>\n<p>Wird bei der blutigen Heilung das Talent @Compendium[ds4.talents.AM8Wp2ZVwWgbUXQz]{Macht des Blutes} angewendet, wird als dessen Bonus das Attribut KÖR bzw. GEI verwendet, was immer höher ist.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349530,
|
||||
"modifiedTime": 1668995463690,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!ODepf0g8Us5jBqLm"
|
||||
}
|
30
packs/talents/Blutschild_hUfTQbzMpbOH03qq.json
Normal file
30
packs/talents/Blutschild_hUfTQbzMpbOH03qq.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "hUfTQbzMpbOH03qq",
|
||||
"name": "Blutschild",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Blutmagier kann für das Opfern von 2 LK seine Abwehr für W20 Runden um +2 erhöhen (zählt als freie Aktion).</p>\n<p>Pro weiteren Talentrang können zwei weitere LK geopfert werden, welche die Abwehr um weitere +2 erhöhen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349606,
|
||||
"modifiedTime": 1668995463744,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!hUfTQbzMpbOH03qq"
|
||||
}
|
32
packs/talents/Brutaler_Hieb_ZnT8LMCRqZS3zpJO.json
Normal file
32
packs/talents/Brutaler_Hieb_ZnT8LMCRqZS3zpJO.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "ZnT8LMCRqZS3zpJO",
|
||||
"name": "Brutaler Hieb",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"aC7UEoDRrwhs7j3U"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Schlagen für einen Angriff um den Wert von KÖR erhöhen.</p>\n<p>Es ist möglich, mehrere Talentränge in einem einzigen Schlag zu vereinen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349558,
|
||||
"modifiedTime": 1668995463704,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!ZnT8LMCRqZS3zpJO"
|
||||
}
|
32
packs/talents/Charmant_pAOP7wkvhtsNIPQ8.json
Normal file
32
packs/talents/Charmant_pAOP7wkvhtsNIPQ8.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "pAOP7wkvhtsNIPQ8",
|
||||
"name": "Charmant",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"PzOc07kYoWYygECD"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Auf sämtliche Proben sozialer Interaktion, beispielsweise um sympathisch aufzutreten oder eine Geschichte glaubhafter zu berichten, erhält der Charakter pro Talentrang einen Bonus von +2 (bei Vertretern des anderen Geschlechts sogar +3).</p>\n<p><strong><em>Settingoption:<br /></em></strong><em>In vielen Settings ist es Zwergen verwehrt, </em><em>dieses Talent zu erlernen.</em></p>\n<p> </p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349630,
|
||||
"modifiedTime": 1668995463789,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!pAOP7wkvhtsNIPQ8"
|
||||
}
|
30
packs/talents/D_monen_zerschmettern_DZcu8KQFWChBVPRR.json
Normal file
30
packs/talents/D_monen_zerschmettern_DZcu8KQFWChBVPRR.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "DZcu8KQFWChBVPRR",
|
||||
"name": "Dämonen zerschmettern",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal alle 24 Stunden einen Nahkampfangriff gegen einen Dämonen führen, der nicht abgewehrt werden kann.</p>\n<p>Vor dem Angriffswurf muss angesagt werden, dass das Talent zum Einsatz kommen soll, welches mit Talenten wie @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb} und/oder @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} kombiniert werden kann.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349497,
|
||||
"modifiedTime": 1668995463672,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!DZcu8KQFWChBVPRR"
|
||||
}
|
30
packs/talents/D_monenbrut_7H5VfdfMACJbv8bz.json
Normal file
30
packs/talents/D_monenbrut_7H5VfdfMACJbv8bz.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "7H5VfdfMACJbv8bz",
|
||||
"name": "Dämonenbrut",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Dämonologe auf Wunsch bei einer Beschwörung einen weiteren Dämon gleichen Typs beschwören. Ein zusätzlicher Beschwörungskreis oder eine weitere Probe werden dafür nicht benötigt.</p>\n<p>Sollte die Beschwörung misslingen, wendet sich die gesamte Dämonenbrut gegen ihren Beschwörer.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349478,
|
||||
"modifiedTime": 1668995463577,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!7H5VfdfMACJbv8bz"
|
||||
}
|
30
packs/talents/D_monenzauber_sThruiUnwaN9KHrP.json
Normal file
30
packs/talents/D_monenzauber_sThruiUnwaN9KHrP.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "sThruiUnwaN9KHrP",
|
||||
"name": "Dämonenzauber",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Dämonologe einem einzelnen seiner beschworenen Dämonen einen seiner eigenen Zaubersprüche beibringen (dauert eine Aktion), mit Ausnahme des Zauberspruchs @Compendium[ds4.spells.yy43TiBbip28QRhs]{Dämonen beschwören}. Der jeweilige Dämon hat für die Dauer seiner Beschwörung den jeweiligen Zauber aktiv und kann ihn nach den normalen Regeln einsetzen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349643,
|
||||
"modifiedTime": 1668995463805,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!sThruiUnwaN9KHrP"
|
||||
}
|
32
packs/talents/Diebeskunst_VqzpRGrHclPSGLP0.json
Normal file
32
packs/talents/Diebeskunst_VqzpRGrHclPSGLP0.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "VqzpRGrHclPSGLP0",
|
||||
"name": "Diebeskunst",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"HQXZuzxIk1xmD1FQ"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter erhält einen Bonus von +2 pro Talentrang auf alle Proben, bei denen es darum geht, Fallen zu entdecken und zu entschärfen, fremde Taschen zu leeren, Schlösser zu öffnen oder Glücksspiele zu manipulieren.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349546,
|
||||
"modifiedTime": 1668995463698,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!VqzpRGrHclPSGLP0"
|
||||
}
|
30
packs/talents/Diener_der_Dunkelheit_hAfZhfLqCjPvho3u.json
Normal file
30
packs/talents/Diener_der_Dunkelheit_hAfZhfLqCjPvho3u.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "hAfZhfLqCjPvho3u",
|
||||
"name": "Diener der Dunkelheit",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter dient den Mächten der Dunkelheit. Er erhält auf alle Angriffe gegen @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts}/@Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} einen Bonus von +1 pro Talentrang. Gleiches gilt für seine Abwehr gegen Schaden von Lichtzaubern.</p>\n<p>Charakter mit diesem Talent können nicht das Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} erlernen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349604,
|
||||
"modifiedTime": 1668995463735,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!hAfZhfLqCjPvho3u"
|
||||
}
|
30
packs/talents/Diener_des_Lichts_Wwvj3V65hIe0JWul.json
Normal file
30
packs/talents/Diener_des_Lichts_Wwvj3V65hIe0JWul.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "Wwvj3V65hIe0JWul",
|
||||
"name": "Diener des Lichts",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter dient den Mächten des Lichts. Er erhält gegen alle Angriffe von @Compendium[ds4.special-creature-abilities.R3j1CjXJckUH0CBG]{Wesen der Dunkelheit}/@Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Dienern der Dunkelheit} einen Bonus von +1 pro Talentrang auf seine Abwehr. Gleiches gilt bei Schaden von Schattenzaubern.</p>\n<p>Charaktere, die gegen die Prinzipien des Lichts verstoßen (beispielsweise sinnlos Morden) verlieren Talentränge ersatzlos.</p>\n<p>Charaktere mit diesem Talent können nicht das Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} erlernen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349549,
|
||||
"modifiedTime": 1668995463700,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!Wwvj3V65hIe0JWul"
|
||||
}
|
30
packs/talents/Einbetten_MbPRlVBm0JsBoA6X.json
Normal file
30
packs/talents/Einbetten_MbPRlVBm0JsBoA6X.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "MbPRlVBm0JsBoA6X",
|
||||
"name": "Einbetten",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Dieses Talent wird benötigt, um magische Gegenstände herzustellen (<strong>DS4</strong> S. 101). Jeder Talentrang reduziert die Herstellungsdauer von magischen Gegenständen und gibt +1 auf Einbetten- Proben, um diese zu fertigen.</p>\n<p>Einbetten hilft zwar auch bei der Herstellung von Tränken bzw. Schriftrollen, dennoch wird dafür zunächst immer noch das Talent @Compendium[ds4.talents.XUyuomVVOxuSSKXl]{Alchemie} bzw. @Compendium[ds4.talents.t56WOCnxZwQWhajW]{Runenkunde} benötigt.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349520,
|
||||
"modifiedTime": 1668995463684,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!MbPRlVBm0JsBoA6X"
|
||||
}
|
33
packs/talents/Einstecker_ZvswuU2GqxDQwgpM.json
Normal file
33
packs/talents/Einstecker_ZvswuU2GqxDQwgpM.json
Normal file
|
@ -0,0 +1,33 @@
|
|||
{
|
||||
"_id": "ZvswuU2GqxDQwgpM",
|
||||
"name": "Einstecker",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"2rmByR3ov2nUHHEj",
|
||||
"ulUx8SX4R1q1ikhw"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter versteht es, ordentlich Schaden einzustecken.</p>\n<p>Pro Talentrang steigt die Lebenskraft (LK) um +3.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349560,
|
||||
"modifiedTime": 1668995463705,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!ZvswuU2GqxDQwgpM"
|
||||
}
|
30
packs/talents/Elementare_b_ndeln_11ZOcPcDIigrXvww.json
Normal file
30
packs/talents/Elementare_b_ndeln_11ZOcPcDIigrXvww.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "11ZOcPcDIigrXvww",
|
||||
"name": "Elementare bündeln",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Elementarist auf Wunsch bei einer Herbeirufung eine weitere Elementarstufe (I) herbeirufen.</p>\n<p>Der Elementarist muss vor der Herbeirufung schon festlegen, wie viele der zusätzlichen Elementare einzeln oder gebündelt – wodurch sich ihre Stufen (<strong>DS4</strong> S. 53) bis maximal III addieren – erscheinen sollen. Ein zusätzliches Elementarportal oder Proben werden dafür nicht benötigt, aber der ZB entsprechend gesenkt.</p>\n<p>Sollte die Herbeirufung misslingen, wenden sich alle Elementare – gebündelte wie ungebündelte – gegen den Elementaristen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 10,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349428,
|
||||
"modifiedTime": 1668995463435,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!11ZOcPcDIigrXvww"
|
||||
}
|
30
packs/talents/Elementen_trotzen_HFCY3fxIbeXapRan.json
Normal file
30
packs/talents/Elementen_trotzen_HFCY3fxIbeXapRan.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "HFCY3fxIbeXapRan",
|
||||
"name": "Elementen trotzen",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal alle 24 Stunden erlittenen Schaden durch die Elemente (beispielsweise durch Blitze, Eis oder Feuer) aller Art ignorieren.</p>\n<p>Dies gilt auch für Schaden, der normalerweise nicht abgewehrt werden kann (beispielsweise durch den Zauberspruch @Compendium[ds4.spells.ifRUXwqnjd1SCcRG]{Feuerball}).</p>\n<p>Die schützende Wirkung wird als freie Aktion ausgelöst und hält eine ununterbrochene Anzahl von Runden gleich dem dreifachen Talentrang an.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349504,
|
||||
"modifiedTime": 1668995463676,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!HFCY3fxIbeXapRan"
|
||||
}
|
30
packs/talents/Explosionskontrolle_2ASdMhcx0hN3ZpPc.json
Normal file
30
packs/talents/Explosionskontrolle_2ASdMhcx0hN3ZpPc.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "2ASdMhcx0hN3ZpPc",
|
||||
"name": "Explosionskontrolle",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter eine Person (auch sich selbst) vor der Wirkung eines seiner eigenen Flächenzauber verschonen. Pro Talentrang kann er das Talent einmal pro Kampf einsetzen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349453,
|
||||
"modifiedTime": 1668995463484,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!2ASdMhcx0hN3ZpPc"
|
||||
}
|
32
packs/talents/F_rsorger_MdIritgH5eEAngSY.json
Normal file
32
packs/talents/F_rsorger_MdIritgH5eEAngSY.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "MdIritgH5eEAngSY",
|
||||
"name": "Fürsorger",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"d2tT2smyOwGtpzlC"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist geübt im Umgang mit heilender und schützender Magie.</p>\n<p>Er erhält auf alle Heil- und Schutzzauber +1 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349522,
|
||||
"modifiedTime": 1668995464171,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!MdIritgH5eEAngSY"
|
||||
}
|
32
packs/talents/Feuermagier_8D01Z1kDIDcsuVCn.json
Normal file
32
packs/talents/Feuermagier_8D01Z1kDIDcsuVCn.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "8D01Z1kDIDcsuVCn",
|
||||
"name": "Feuermagier",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"MbXCCUny8g0DURC5"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Zauberwirker ist geübt im Umgang mit Feuermagie. Er erhält auf alle Zauber, die einen Feuereffekt haben, einen Bonus von +1 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349480,
|
||||
"modifiedTime": 1668995464113,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!8D01Z1kDIDcsuVCn"
|
||||
}
|
30
packs/talents/Fieser_Schuss_srLA4jC8lsZbp3nT.json
Normal file
30
packs/talents/Fieser_Schuss_srLA4jC8lsZbp3nT.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "srLA4jC8lsZbp3nT",
|
||||
"name": "Fieser Schuss",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Schießen einen Angriff lang um den Wert von Agilität erhöhen. Es ist möglich, mehrere Talentränge in einem einzigen Schuß zu vereinen. Zielzauber profitieren nicht von diesem Talent.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349648,
|
||||
"modifiedTime": 1668995463811,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!srLA4jC8lsZbp3nT"
|
||||
}
|
32
packs/talents/Flink_v5axYsQQ2w57Iu4p.json
Normal file
32
packs/talents/Flink_v5axYsQQ2w57Iu4p.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "v5axYsQQ2w57Iu4p",
|
||||
"name": "Flink",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"fDKyU3R0ACgW9uw3"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist schnell und gut zu Fuß. Der Wert für Laufen wird pro Erwerb des Talents um 1 erhöht.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349653,
|
||||
"modifiedTime": 1668995463817,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!v5axYsQQ2w57Iu4p"
|
||||
}
|
30
packs/talents/Friedvoller_Hieb_lvBKtlBcyVldzsrw.json
Normal file
30
packs/talents/Friedvoller_Hieb_lvBKtlBcyVldzsrw.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "lvBKtlBcyVldzsrw",
|
||||
"name": "Friedvoller Hieb",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal alle 24 Stunden einen friedvollen Hieb mittels eines waffenlosen Angriffs ausführen. Das Resultat wird wie gewohnt ermittelt (also abzüglich der Abwehr), allerdings wird kein Schaden erzeugt, stattdessen ist das Opfer für 1 Runde pro letztendlich erhaltenem Schadenspunkt gelähmt.</p>\n<p>Wird das gelähmte Ziel anderweitig angegriffen, wozu auch geistesbeeinflussende Zauber u. ä. zählen, endet die Wirkung.</p>\n<p>Gegen Ziele, die 2+ Größenkategorien (<strong>DS4</strong> S. 104) größer sind, ist das Talent wirkungslos.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349623,
|
||||
"modifiedTime": 1668995463777,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!lvBKtlBcyVldzsrw"
|
||||
}
|
30
packs/talents/Frontheiler_2jZY66sVnHSIFq7P.json
Normal file
30
packs/talents/Frontheiler_2jZY66sVnHSIFq7P.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "2jZY66sVnHSIFq7P",
|
||||
"name": "Frontheiler",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Heiler einmal alle 24 Stunden die Abklingzeit eines Heilzaubers (so auch @Compendium[ds4.spells.duf86LKvOIyDXJbc]{Wiederbelebung}) ignorieren.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349456,
|
||||
"modifiedTime": 1668995463506,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!2jZY66sVnHSIFq7P"
|
||||
}
|
32
packs/talents/Genesung_UUYS4u0DmEbGzXxI.json
Normal file
32
packs/talents/Genesung_UUYS4u0DmEbGzXxI.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "UUYS4u0DmEbGzXxI",
|
||||
"name": "Genesung",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"j6Npl52FgDvkTwk7"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>War ein Charakter vorübergehend tot und hat dadurch Punkte des Attributs KÖR eingebüßt, kann pro Talentrang +1 KÖR wiederhergestellt werden.</p>\n<p>Es ist mit diesem Talent nicht möglich, KÖR über den ursprünglichen Wert zu steigern.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349544,
|
||||
"modifiedTime": 1668995463697,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!UUYS4u0DmEbGzXxI"
|
||||
}
|
30
packs/talents/Ger_stet_nMxDermxN1pUziUJ.json
Normal file
30
packs/talents/Ger_stet_nMxDermxN1pUziUJ.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "nMxDermxN1pUziUJ",
|
||||
"name": "Gerüstet",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Jeder Rang dieses Talentes gestattet es dem Charakter, die nächste Klasse (Stoff, Leder, Kette, Platte) von Rüstungen zu tragen. So kann ein Kleriker, der das Talent erstmalig erwirbt, Rüstungen aus Kette wie ein Späher tragen (allerdings weiterhin keine Helme, <strong>DS4</strong> S. 41), statt wie bislang nur Rüstungen aus Stoff oder Leder.</p>\n<p>Die normalen Abzügen durch die Rüstung in Höhe ihrer PA, beispielsweise beim Zaubern, bleiben allerdings bestehen. Um diese zu senken, wird das Talent @Compendium[ds4.talents.lXzQsIobk5yaZ47a]{Rüstzauberer} benötigt.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 2,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349626,
|
||||
"modifiedTime": 1668995463785,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!nMxDermxN1pUziUJ"
|
||||
}
|
30
packs/talents/Gezieltes_Gift_8nkrwGAE0HPoAAEm.json
Normal file
30
packs/talents/Gezieltes_Gift_8nkrwGAE0HPoAAEm.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "8nkrwGAE0HPoAAEm",
|
||||
"name": "Gezieltes Gift",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Attentäter kennt die Stellen, wo man im Kampf den Gegner treffen muss, damit ein Waffengift seine Wirkung ideal entfalten kann.</p>\n<p>Pro Talentrang werden bei seinen Angriffen mit vergifteten Waffen Schadensgifte um +2 Schaden, Betäubungsgifte um +2 Minuten und Lähmungsgifte um +2 Runden erhöht.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349482,
|
||||
"modifiedTime": 1668995463659,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!8nkrwGAE0HPoAAEm"
|
||||
}
|
30
packs/talents/Gl_ckspilz_Y6nYTc9XJnmV9ZxX.json
Normal file
30
packs/talents/Gl_ckspilz_Y6nYTc9XJnmV9ZxX.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "Y6nYTc9XJnmV9ZxX",
|
||||
"name": "Glückspilz",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist ein wahrer Glückspilz, kann er doch einmal pro Talentrang alle 24 Stunden einen Patzer ignorieren und den jeweiligen Wurf wiederholen.</p>\n<p>Sollte der neue Wurf ebenfalls ein Patzer sein, man aber über mehr als einen Talentrang verfügt, kann dieser ebenfalls ausgeglichen werden.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349556,
|
||||
"modifiedTime": 1668995463703,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!Y6nYTc9XJnmV9ZxX"
|
||||
}
|
30
packs/talents/Handwerk_vnEDVqVCsZuf8NYN.json
Normal file
30
packs/talents/Handwerk_vnEDVqVCsZuf8NYN.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "vnEDVqVCsZuf8NYN",
|
||||
"name": "Handwerk",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Dieses Talent wird für jede Handwerksart (Bogenbauer, Schreiner, Steinmetz, Waffenschmied usw.) individuell erlernt, kann also mehrmals bis Höchstrang III erworben werden.</p>\n<p>Man beherrscht das jeweilige Handwerk und erhält auf alle diesbezüglichen Proben, sei es um Gegenstände herzustellen oder beschädigte Ausrüstung zu reparieren (<strong>DS4</strong> S. 88), einen Bonus von +3 pro Talentrang, den man für dieses Handwerk erworben hat.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349655,
|
||||
"modifiedTime": 1668995463819,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!vnEDVqVCsZuf8NYN"
|
||||
}
|
32
packs/talents/Heimlichkeit_sqGJRKlgFoD2vLCD.json
Normal file
32
packs/talents/Heimlichkeit_sqGJRKlgFoD2vLCD.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "sqGJRKlgFoD2vLCD",
|
||||
"name": "Heimlichkeit",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"MBeD0OrohtuDdSFy"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist ein geübter Schleicher und versteht sich darauf, nicht bemerkt zu werden.</p>\n<p>Er erhält +2 auf alle Proben, bei denen es darum geht, leise zu sein, sich zu verbergen, nicht bemerkt zu werden oder etwas heimlich zu tun, wie beispielsweise Taschendiebstahl.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349645,
|
||||
"modifiedTime": 1668995463808,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!sqGJRKlgFoD2vLCD"
|
||||
}
|
30
packs/talents/Heldengl_ck_WMXI5ckyEdlC29j4.json
Normal file
30
packs/talents/Heldengl_ck_WMXI5ckyEdlC29j4.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "WMXI5ckyEdlC29j4",
|
||||
"name": "Heldenglück",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist wahrlich vom Glück gesegnet, kann er doch einmal pro Talentrang alle 24 Stunden einen beliebigen Würfelwurf wiederholen.</p>\n<p>Sollte das neue Wurfergebnis ebenfalls nicht gefallen, kann man erneut die Probe wiederholen, sofern man noch über weitere Talentränge verfügt.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349548,
|
||||
"modifiedTime": 1668995463699,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!WMXI5ckyEdlC29j4"
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "6YJLvjCIUmhqlaFb",
|
||||
"name": "Herausforderer der Elemente",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Elementarist einmal alle 24 Stunden die Abklingzeit des Zauberspruchs Elementar Harbeirufen (@Compendium[ds4.spells.9GBDoyVXPXjWoLix]{Erde}, @Compendium[ds4.spells.8BT2TqPHC0v2OzNe]{Feuer}, @Compendium[ds4.spells.PXIVHRBpLwlzrk3L]{Luft}, @Compendium[ds4.spells.ftDPIhLCVRLRpOix]{Wasser}) ignorieren. Alternativ kann dies auch bei einem Zauber angewendet werden, der Elementarschaden verursacht.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349472,
|
||||
"modifiedTime": 1668995463528,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!6YJLvjCIUmhqlaFb"
|
||||
}
|
32
packs/talents/Herr_der_Elemente_w34myctr1EDmXSPI.json
Normal file
32
packs/talents/Herr_der_Elemente_w34myctr1EDmXSPI.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "w34myctr1EDmXSPI",
|
||||
"name": "Herr der Elemente",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"UZeS8KqoBFS8oY35"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist geübt im Freisetzen elementarer Kräfte.</p>\n<p>Er erhält auf alle Zauber, die Schaden verursachen, der auf den Elementen Erde, Feuer, Luft (hierzu zählen auch Blitzzauber) oder Wasser (hierzu zählen auch Eiszauber) basiert, einen Bonus von +1 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349657,
|
||||
"modifiedTime": 1668995464335,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!w34myctr1EDmXSPI"
|
||||
}
|
30
packs/talents/Hinterh_ltiger_Angriff_8apgKsktW4pyWmMq.json
Normal file
30
packs/talents/Hinterh_ltiger_Angriff_8apgKsktW4pyWmMq.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "8apgKsktW4pyWmMq",
|
||||
"name": "Hinterhältiger Angriff",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Einmal pro Kampf kann der Attentäter einen Gegner mit einem hinterhältigen Angriff im Nahkampf attackieren, sofern er einen Dolch, ein Messer oder eine Würgewaffe (Draht, Schur usw.) dafür benutzt und das Opfer sich des Angriffs nicht gewahr ist. Dafür wird in dieser Runde sein Wert in Schlagen um GE – multipliziert mit dem Talentrang – erhöht.</p>\n<p>Wurde durch den hinterhältigen Angriff der Kampf eröffnet, kann das Ziel (sofern der hinterhältigen Angriff auch gelang) in dieser Runde nicht mehr agieren.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349481,
|
||||
"modifiedTime": 1668995463657,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!8apgKsktW4pyWmMq"
|
||||
}
|
30
packs/talents/Homonkulus_de0VlXllMzMK8lga.json
Normal file
30
packs/talents/Homonkulus_de0VlXllMzMK8lga.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "de0VlXllMzMK8lga",
|
||||
"name": "Homonkulus",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Erzmagier erschafft Kraft seiner Magie einen kleinen, magischen, humanoiden Begleiter, der ihm beim Zaubern helfen kann.</p>\n<p>Der Homunkulus hat KÖR, AGI und GEI jeweils 4 und verfügt über 6 Punkte für Eigenschaften, die der Erzmagier frei verteilen kann.</p>\n<p>Homunkuli sind klein (halbe LK, zu treffen -2) und können nur Grunzlaute von sich geben, verstehen aber simple Worte und einsilbige Befehle ihres Erschaffers.</p>\n<p>Befindet sich der Homunkulus nicht mehr als AU x 5 (des Charakters) in Metern von dem Erzmagier entfernt, kann er ihm pro Talentrang einen aufteilbaren Bonus von +2 auf VE und/oder AU geben.</p>\n<p>Die genaue Verteilung kann der Erzmagier jede Runde als freie Handlung umändern. Es ist nicht möglich, die Talente @Compendium[ds4.talents.KwGcyAzyqbz7oiTl]{Vertrauter} oder @Compendium[ds4.talents.tkLyvmSYvVslMXVE]{Vertrautenband} auf Homunkuli anzuwenden.</p>\n<p>Homunkuli sind äußerst feige und scheuen den Kampf. Sie ergreifen die Flucht, sobald sie Schaden erhalten und kehren erst zu ihrem Erschaffer zurück, wenn die Gefahr vorüber ist, dann jedoch so schnell wie möglich. Dank der Fähigkeit, ihren Erschaffer und seine Gemütslage zu spüren, stellt dies für sie kein Problem dar.</p>\n<p>Stirbt ein Homunkulus, kann der Erzmagier innerhalb von W20 Stunden einen neuen erschaffen, sofern er in dieser Zeit Zugang zu einem Alchimistenlabor hat.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349576,
|
||||
"modifiedTime": 1668995463714,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!de0VlXllMzMK8lga"
|
||||
}
|
30
packs/talents/Ich_muss_weg__42FNsShgm1B6MClC.json
Normal file
30
packs/talents/Ich_muss_weg__42FNsShgm1B6MClC.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "42FNsShgm1B6MClC",
|
||||
"name": "Ich muss weg!",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter in jedem Kampf für jeweils eine Runde sämtliche gegen ihn gerichteten Nahkampfangriffe komplett ignorieren.</p>\n<p>Dabei darf er aber seine Gegner nicht attackieren, sondern muss sich dabei um mindestens 2 m von ihnen entfernen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349462,
|
||||
"modifiedTime": 1668995463518,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!42FNsShgm1B6MClC"
|
||||
}
|
30
packs/talents/In_Deckung_cLkCx5hxP7rVYUqD.json
Normal file
30
packs/talents/In_Deckung_cLkCx5hxP7rVYUqD.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "cLkCx5hxP7rVYUqD",
|
||||
"name": "In Deckung",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter versteht es, im Kampf geschickt in die Defensive zu gehen.</p>\n<p>Pro Talentrang werden in jeder Kampfrunde, in der er keine offensive Handlung unternimmt, alle Angriffe gegen ihn um 2 gesenkt, sofern er sich ihrer bewusst ist.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349573,
|
||||
"modifiedTime": 1668995463712,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!cLkCx5hxP7rVYUqD"
|
||||
}
|
30
packs/talents/Instrument_Nu7TKGp987s5mHA0.json
Normal file
30
packs/talents/Instrument_Nu7TKGp987s5mHA0.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "Nu7TKGp987s5mHA0",
|
||||
"name": "Instrument",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Dieses Talent wird für jedes Instrument (Flöte, Mandoline, Harfe, Trommel usw.) individuell erlernt, kann also mehrmals bis Höchstrang III erworben werden.</p>\n<p>Man beherrscht das jeweilige Instrument und erhält auf alle diesbezüglichen Proben einen Bonus von +3 pro Talentrang, den man für dieses Instrument erworben hat.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349529,
|
||||
"modifiedTime": 1668995463689,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!Nu7TKGp987s5mHA0"
|
||||
}
|
32
packs/talents/J_ger_61Dz3XpStwlMfsbL.json
Normal file
32
packs/talents/J_ger_61Dz3XpStwlMfsbL.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "61Dz3XpStwlMfsbL",
|
||||
"name": "Jäger",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"1YQV8nWWzoU30KHR"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter wandert oft durch die Wildnis und erhält durch dieses Talent +2 auf Proben, mit denen Spuren gelesen, Wild gejagt oder die richtige Marschrichtung wiedergefunden werden soll.</p>\n<p>Pro Talentrang kann außerdem eine Mahlzeit (von denen 3 einer Tagesration entsprechen) problemlos beschafft werden (Beeren pflücken, Kleintier erlegen usw.).</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349470,
|
||||
"modifiedTime": 1668995463526,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!61Dz3XpStwlMfsbL"
|
||||
}
|
32
packs/talents/K_mpfer_6z0JXGEqdzDTWQ7f.json
Normal file
32
packs/talents/K_mpfer_6z0JXGEqdzDTWQ7f.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "6z0JXGEqdzDTWQ7f",
|
||||
"name": "Kämpfer",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"XkW7XqOCXg2e4OTo"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist ein geübter Nahkämpfer: Er erhält pro Talentrang auf Schlagen einen Bonus von +1.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349475,
|
||||
"modifiedTime": 1668995463532,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!6z0JXGEqdzDTWQ7f"
|
||||
}
|
30
packs/talents/Kann_ich_mal_vorbei__XNjKX9xKkktkwAHk.json
Normal file
30
packs/talents/Kann_ich_mal_vorbei__XNjKX9xKkktkwAHk.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "XNjKX9xKkktkwAHk",
|
||||
"name": "Kann ich mal vorbei?",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Meisterdieb kann einmal alle 24 Stunden pro Talentrang eine Zielperson durch Ansprechen, Vorbeidrängeln etc. derart ablenken, dass sämtliche Bemerken-Proben gegen Taschendiebstahl u.ä. dieser Person für Talentrang in Runden um die Stufe des Meisterdiebes erschwert werden.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349551,
|
||||
"modifiedTime": 1668995463700,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!XNjKX9xKkktkwAHk"
|
||||
}
|
32
packs/talents/Kletterass_l0le4xG5t0gUh2Y1.json
Normal file
32
packs/talents/Kletterass_l0le4xG5t0gUh2Y1.json
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"_id": "l0le4xG5t0gUh2Y1",
|
||||
"name": "Kletterass",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"GlAlx4yvg5rCHu20"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter erhält auf alle Klettern- Probe einen Bonus von +2 pro Talentrang und die normale Klettergeschwindigkeit von Laufen/2 wird pro Talentrang um 1 m erhöht.</p>\n<p>Außerdem kann der Charakter an überhängenden Wänden oder gar kopfüber an Decken ganz „normal“ klettern (also diesbezügliche Mali ignorieren), sofern diese nicht gänzlich eben sind, sondern über Vorsprünge, Stalagtiten, Mauerfugen o. ä. verfügen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349617,
|
||||
"modifiedTime": 1668995463761,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!l0le4xG5t0gUh2Y1"
|
||||
}
|
30
packs/talents/Knechtschaft_Bp7OVgurG40CR1Mw.json
Normal file
30
packs/talents/Knechtschaft_Bp7OVgurG40CR1Mw.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "Bp7OVgurG40CR1Mw",
|
||||
"name": "Knechtschaft",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter jeder selbst beschworenen bzw. selbst herbeigerufenen Wesenheit eine weitere Frage stellen bzw. einen weiteren Auftrag erteilen und die Zeit, die das Wesen ihm dienen muss, um 1 Stunde verlängern.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349493,
|
||||
"modifiedTime": 1668995463671,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!Bp7OVgurG40CR1Mw"
|
||||
}
|
30
packs/talents/Kraft_der_Bestie_lim7XMqSaQ0nrHkO.json
Normal file
30
packs/talents/Kraft_der_Bestie_lim7XMqSaQ0nrHkO.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "lim7XMqSaQ0nrHkO",
|
||||
"name": "Kraft der Bestie",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Druide alle seine zur Verfügung stehenden Kampfwerte in @Compendium[ds4.talents.sSKiZ5hdQMBnAYRA]{Adler-}, @Compendium[ds4.talents.8pylauN1hY933vrQ]{Bären-} oder @Compendium[ds4.talents.iP5aZcqriVLjdVcd]{Tiergestalt} um jeweils +2 erhöhen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349622,
|
||||
"modifiedTime": 1668995463769,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!lim7XMqSaQ0nrHkO"
|
||||
}
|
30
packs/talents/Kreiszeichner_sqWBOfkvuv7ZTrVM.json
Normal file
30
packs/talents/Kreiszeichner_sqWBOfkvuv7ZTrVM.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "sqWBOfkvuv7ZTrVM",
|
||||
"name": "Kreiszeichner",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist ein Meister im Zeichnen von Beschwörungskreisen und kann pro Talentrang 2 weitere Stunden Arbeit in sie investieren. Zusätzlich wird der Zeitaufwand von jeder Stunden, die an dem Kreis gezeichnet wird, um 15 Minuten pro Talentrang gesenkt. Außerdem gewährt das Talent +1 pro Talentrang beim Beschwören, selbst wenn dies nur mit einem improvisierten Beschwörungskreis geschieht.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349647,
|
||||
"modifiedTime": 1668995463810,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!sqWBOfkvuv7ZTrVM"
|
||||
}
|
30
packs/talents/Langfinger_pDPVZpnhvlabmcvT.json
Normal file
30
packs/talents/Langfinger_pDPVZpnhvlabmcvT.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "pDPVZpnhvlabmcvT",
|
||||
"name": "Langfinger",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Bei Versuchen, Leute zu bestehlen, kann der Meisterdieb einmal alle 24 Stunden pro Talentrang AGI zu seiner Probe auf Taschendiebstahl dazu addieren.</p>\n<p>Es ist möglich, mehrere Talentränge in einer einzelnen Probe zu vereinen. Ebenso ist es natürlich mit @Compendium[ds4.talents.VqzpRGrHclPSGLP0]{Diebeskunst} kombinierbar.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349632,
|
||||
"modifiedTime": 1668995463793,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!pDPVZpnhvlabmcvT"
|
||||
}
|
30
packs/talents/M_chtige_Beschw_rung_pEH7q5M85j50f45J.json
Normal file
30
packs/talents/M_chtige_Beschw_rung_pEH7q5M85j50f45J.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "pEH7q5M85j50f45J",
|
||||
"name": "Mächtige Beschwörung",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Dämonologe Punkte in Höhe von seinem Wert in GEI bei jedem seiner beschworenen Dämonen auf dessen Kampfwerte beliebig verteilen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349635,
|
||||
"modifiedTime": 1668995463794,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!pEH7q5M85j50f45J"
|
||||
}
|
30
packs/talents/M_chtige_Erweckung_2zY11r1tKxBzNB0e.json
Normal file
30
packs/talents/M_chtige_Erweckung_2zY11r1tKxBzNB0e.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "2zY11r1tKxBzNB0e",
|
||||
"name": "Mächtige Erweckung",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Nekromant Punkte in Höhe von GEI/2 auf die Kampfwerte eines jeden von ihm erweckten Untoten beliebig verteilen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349457,
|
||||
"modifiedTime": 1668995463514,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!2zY11r1tKxBzNB0e"
|
||||
}
|
30
packs/talents/M_chtige_Herbeirufung_wpZ1LCG8nLu4PSc9.json
Normal file
30
packs/talents/M_chtige_Herbeirufung_wpZ1LCG8nLu4PSc9.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "wpZ1LCG8nLu4PSc9",
|
||||
"name": "Mächtige Herbeirufung",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Elementarist Punkte in Höhe von seinem Wert in GEI bei jedem seiner herbeigerufenen Elementare auf dessen Kampfwerte beliebig verteilen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349657,
|
||||
"modifiedTime": 1668995463823,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!wpZ1LCG8nLu4PSc9"
|
||||
}
|
30
packs/talents/Macht_des_Blutes_AM8Wp2ZVwWgbUXQz.json
Normal file
30
packs/talents/Macht_des_Blutes_AM8Wp2ZVwWgbUXQz.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "AM8Wp2ZVwWgbUXQz",
|
||||
"name": "Macht des Blutes",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Blutmagier einmal pro Tag den Probenwert einer beliebigen Probe um den Wert ihres enthaltenen Attributs erhöhen.</p>\n<p>Beispielsweise könnte der Probenwert einer Klettern-Probe (AGI+ST) um den Wert in Agilität erhöht werden.</p>\n<p>Es ist möglich, mehrere Talentränge in einer einzigen Probe zu vereinen.</p>\n<p>Allerdings erhält der Blutmagier jedesmal beim Einsatz des Talents 2 Punkte nicht abwehrbaren Schaden pro eingesetzten Talentrang.</p>\n<p>Eine Kombination mit dem Talent @Compendium[ds4.talents.XiwLao8lZi3JL0ku]{Zaubermacht} ist möglich (dessen dabei eingesetzte Talentränge verursachen aber keinen Schaden beim Blutmagier).</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349491,
|
||||
"modifiedTime": 1668995463669,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!AM8Wp2ZVwWgbUXQz"
|
||||
}
|
30
packs/talents/Macht_des_Blutes_bu9alxaRfnzzTyX1.json
Normal file
30
packs/talents/Macht_des_Blutes_bu9alxaRfnzzTyX1.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"_id": "bu9alxaRfnzzTyX1",
|
||||
"name": "Macht des Blutes",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Blutmagier einmal pro Tag den Probenwert einer beliebigen Probe um den Wert ihres enthaltenen Attributs erhöhen. Beispielsweise könnte der Probenwert einer Klettern-Probe (AGI+ST) um den Wert in Agilität erhöht werden. Es ist möglich, mehrere Talentränge in einer einzigen Probe zu vereinen. Allerdings erhält der Blutmagier jedesmal beim Einsatz des Talents 2 Punkte nicht abwehrbaren Schaden pro eingesetzten Talentrang.</p>\n<p>Eine Kombination mit dem Talent @Compendium[ds4.talents.XiwLao8lZi3JL0ku]{Zaubermacht} ist möglich (dessen dabei eingesetzte Talentränge verursachen aber keinen Schaden beim Blutmagier).</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349571,
|
||||
"modifiedTime": 1668995463709,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!bu9alxaRfnzzTyX1"
|
||||
}
|
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Loading…
Add table
Add a link
Reference in a new issue