improve effects type checking
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parent
aa0c4741d2
commit
082cd03b71
6 changed files with 13 additions and 8 deletions
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@ -9,7 +9,7 @@ interface DS4ActorDataAttributes {
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mind: ExtensibleData<number>;
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}
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interface ExtensibleData<T extends any> {
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interface ExtensibleData<T> {
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initial: T;
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}
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@ -1,3 +1,4 @@
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import { DS4ItemDataType } from "../item/item-data";
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import { DS4Actor } from "./actor";
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import { DS4ActorDataType } from "./actor-data";
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@ -5,7 +6,7 @@ import { DS4ActorDataType } from "./actor-data";
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor> {
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export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4ItemDataType> {
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/** @override */
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static get defaultOptions(): FormApplicationOptions {
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return mergeObject(super.defaultOptions, {
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@ -70,7 +71,7 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor> {
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data: data,
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};
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// Remove the type from the dataset since it's in the itemData.type prop.
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delete itemData.data["type"];
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delete itemData.data.type;
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// Finally, create the item!
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return this.actor.createOwnedItem(itemData);
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@ -1,10 +1,12 @@
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import { DS4Item } from "../item/item";
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import { DS4ItemDataType } from "../item/item-data";
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import { DS4ActorDataType } from "./actor-data";
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class DS4Actor extends Actor<DS4ActorDataType> {
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export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item> {
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/** @override */
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prepareDerivedData(): void {
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const data = this.data;
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