Implement Drag & Drop of checks
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parent
9e72c6560f
commit
0d03dbf424
35 changed files with 108 additions and 3 deletions
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@ -58,6 +58,10 @@ interface DS4ActorPreparedDataDataRolling {
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export type Check = keyof typeof DS4.i18n.checks;
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export function isCheck(value: string): value is Check {
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return Object.keys(DS4.i18n.checks).includes(value);
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}
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type DS4ActorPreparedDataDataChecks = {
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[key in Check]: number;
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};
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@ -1,9 +1,11 @@
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import { ModifiableDataBaseTotal } from "../../common/common-data";
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import { DS4 } from "../../config";
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import { getCanvas } from "../../helpers";
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import { DS4Item } from "../../item/item";
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import { DS4ItemData } from "../../item/item-data";
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import notifications from "../../ui/notifications";
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import { DS4Actor } from "../actor";
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import { isCheck } from "../actor-prepared-data";
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/**
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* The base Sheet class for all DS4 Actors
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@ -27,6 +29,10 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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".special-creature-abilities",
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],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "values" }],
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dragDrop: [
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{ dragSelector: ".item-list .item", dropSelector: null },
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{ dragSelector: ".ds4-check", dropSelector: null },
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],
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width: 650,
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});
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}
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@ -240,6 +246,27 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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this.actor.rollCheck(check);
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}
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/** @override */
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_onDragStart(event: DragEvent): void {
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const target = event.currentTarget as HTMLElement;
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if (!(target instanceof HTMLElement)) return super._onDragStart(event);
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const check = target.dataset.check;
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if (!check) return super._onDragStart(event);
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if (!isCheck(check)) throw new Error(game.i18n.format("DS4.ErrorCannotDragMissingCheck", { check }));
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const dragData = {
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actorId: this.actor.id,
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sceneId: this.actor.isToken ? getCanvas().scene?.id : null,
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tokenId: this.actor.isToken ? this.actor.token?.id : null,
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type: "Check",
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data: check,
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};
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event.dataTransfer?.setData("text/plain", JSON.stringify(dragData));
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}
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/** @override */
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protected async _onDropItem(
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event: DragEvent,
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